Alright, time to get to the action. To begin with, you want to start a new game, but have the online option set to single player. We will be getting to the online portion a little later on, and quite frankly, it can be extremely annoying if someone else joins while you're in the middle of a quest. From here, you want to choose your difficulty, and as this is your first run through of the game, I HIGHLY RECOMMEND selecting normal difficulty (the lowest difficulty of the game). There are no achievements related to what difficulty you beat the game on, so normal is the obvious difficulty to play on. The game can become quite difficult, even on the easiest difficulty. Besides, what fun is it if you die every single time you step out of the safe house?
Since these pages are quite lengthy and have large amounts of details, I also HIGHLY RECOMMEND USING A LAPTOP DEVICE THAT CAN USE CTRL F. This helps you find any particular quests you're looking for by typing in the quest name instead of scrolling for a long time trying to find it. I will bold and enlarge the font of the main story quests and italicize the side quests.
Now lets begin the game. We begin with a skippable cut scene (although I advise watching every possible cut scene in order to get the full experience of the story, as they often contain key plot information), where you are Kyle Crane jumping out of a GRE plane. Your on a mission to locate a highly classified file called "Tempest", which contains information of the zombie outbreak in Harran. After jumping out of the plane and opening your parachute, your parachute gets stuck on the balcony of a building, causing you to have to cut yourself down. Once you cut yourself down, you are jumped by three men who want to "take you back to Rais". You threaten them with your gun, but they begin to beat the crap out of you. You fumble for your pistol, and shoot one of the men attacking you. This causes the men to run away. Because now the infected are coming. An infected attacks you, and takes a nice chunk out of your arm, but is stopped by two strangers. One of them is named Jade, and plays a major role in the course of the game, while the other is insignificant and dies gruesomely seconds later. You are carried away by Jade, but soon black out.
You wake up in The Tower, listening to little kids questioning whether or not you're a zombie. This will be the main location in the Slums area, and the majority of your side missions will come from here. The Tower is a half finished apartment building, and is the tallest structure in the Slums. You finally get up and get a small tutorial of sorts, left stick is move, right stick is look around. Walk forward through the door into the living room, then turn left to walk through another doorway, and finally walk right to open up the door to your apartment. You see the little kids running away, while a middle aged man comes to greet you. After a brief conversation, he tells you to go to room 190, which is located on the floor above you.
This is where you are given your first story quest. Its called "Awakening" and takes place mostly inside the tower, with a few objectives taking place outside.
Walk forward, turn left, walk forward past the elevators, turn left again, then walk down the hall, passing men who are talking about how you are going to get them killed. Turn left at the end of this hall, then walk up the set of stairs....located to the left. Room 190 is at the top of the stairs with a man sitting in a chair next to it. It serves as the headquarters, as seen by it having "HEADQUARTERS" written on the door. Open up the door, then walk forward (and to the left a bit), into a large room. Located on the opposite wall is another door leading out onto the balcony where you meet Rahim, who is a cocky teenager who likes to bad mouth you. He tells you that Brekan is in charge here, and sends you to find a "lost" survivor on the 13th floor. After the cut scene is over, exit the headquarters the same way you came in.
Awakening updated with "Check for the lost survivor on the 13th floor".
Don't go down the stairs again, instead walk left past the stairs, then turn right and walk down the hallway. Turn right at the end of the hallway and you will see a man standing by the elevator who asks where you are going. After the conversation with the man, you now have access to the elevator, use it. After the loading screen, you are on the 13th floor. This turns into a cut scene where you receive a call from the GRE on your radio, and talk about your current situation. This is soon interrupted by a man shouting for help. You turn around and pick up a rusty pipe, and should begin walking down the hallway right in front of you.
Awakening updated with "Help the survivor".
At the end of the hallway, you see a door that is slightly open. Open the door all the way and......surprise! Your first zombie! You are given the prompt that is hit and is kick. After disposing of the zombie, you should unlock:
Is It Really Necessary?
Kill your first Infected
Congratulations! Your first achievement of the game! Only a few more to go! Anyways, open up the door that the zombie was so desperately trying to get into, to find another man named Mark sitting on the ground, who has cut his arm. Turns out you just killed his brother. Whoops. You then have a brief conversation with Rahim, who is sending help.
Awakening updated with "Take care of Mark".
Talk to Mark, and he will give you instructions of how to craft a medkit using gauze and alcohol. Now you are tasked with finding both the gauze and alcohol.
Awakening updated with "Find gauze and alcohol to create a medkit"
First, head to the highlighted room directly across from where Mark is located. Once in this room, you will be instructed on how to turn on your flashlight (one of the most important aspects of the game) by using . While also doing this you learn how to use your "survival sense" basically a radar that detects nearby useful items. Although I am quite certain that the objects for this quest remain in the same location, once you go out into the open world, the objects that appear are often randomized. I will dive into the different types of items a bit later on, for now, lets get back to the current quest.
In this first room you will find 1 duct tape on the table and 1 metal part in the yellow construction container. This will change the room from highlighted back to black, meaning you found all the items that were in the room.
Next, head out the apartment and turn left. Head all the way down the hall into the next highlighted apartment. Here you will find 1 duct tape on the table, 1 box of nails in the yellow construction container, and 1 bottle of alcohol in the fridge. Your now halfway done with the quest.
Exit this apartment and head to the last highlighted apartment, where the gauze is guaranteed to be. Here you will find 1 duct tape in the yellow construction container, 1 tin can in the fridge, 1 electronic part on the desk/shelf/cabinet thing, and the gauze in the medical cabinet in the bathroom. You now have the necessary supplies to craft a medkit.
Awakening updated with "Craft a medkit".
This can be done in the blueprint menu by pressing . The medkit is under utilities, and I can tell you right now, it won't be the last one you will be crafting. Once you craft the medkit....surprise! You get this for your hard efforts:
Craft your first item
Awakening updated with "Use the medkit to stop Mark's bleeding".
Go back to Mark, use the medkit, watch the cut scene of the doctor coming to take over, and you now are done with this portion of the quest.
Awakening updated with "Talk to Rahim".
Go back to the elevator, return to the main floor, then return to the headquarters. Once you walk into the room, you find another cut scene of Rahim getting lectured by his sister, Jade (the same one who rescued you), about how he cannot use explosives to blow up a building and how they already lost their mother (sisters always take the fun away from everything). After she leaves, go talk to Rahim and he will tell you to go get changed into runner's clothes.
Awakening updated with "Change into runner's clothes in room 194".
Leave the headquarters and head straight down the hall until you get to room 194, which is the guards quarters. Once you enter the room, your quest will be updated.
Awakening updated with "Put on fresh wear".
Go over to the bag on the bed and enter the player stash. This is where you can change your outfit once you have unlocked more, or if you have the DLC, can put on DLC outfits. You will also be able to store weapons and items in the player stash. Put on the fresh clothes and exit from the player stash. Once you do this you will radio Rahim and he will give you new instructions to meet him on the roof.
Awakening updated with "Meet Rahim on the Tower roof".
Exit the guards quarters and head back to the headquarters. Instead of going into the headquarters head up the stairs and continue going up until you reach the roof. Once outside, another cut scene occurs where you see the crane on the opposite building swing over your direction. After the cut scene ends, you will be given a basic tutorial of how to use parkour in the game. Basically, is jump, is run, holding will make you grab and hold a ledge, and is how you look at the different ledges you want to grab onto. The parkour may take some getting use to, but before you know it, you will be flying across the rooftops.
Now that you have learned the basics, follow the bright yellow arrows onto the crane and walk across the crane to the opposite building (don't look down!)
Awakening updated with "Talk to Rahim".
Once you talk to Rahim, another cut scene occurs and you watch as he jumps off the crane.
Awakening updated with "Jump down".
As you hurl yourself off the crane, you are probably wondering "Is it worth it?" Well it must be, because a few seconds later this will show up.
Flight of the Crane
Jump from the Crane
After you're done hearing Rahim tell you to use your terrain, you have to start your quest to become the ultimate parkour master.
Awakening updated with "Follow Rahim's tips".
Basically he is making you run an obstacle course where you have to duck, jump, run, grab ledges, and try not to fall to your death. The obstacles start off fairly easy, but soon become more difficult such as jumping from ledge to ledge. A good way to get through this course is to follow the arrows, and be sure to listen to Rahim's instructions, he actually does give some really helpful tips. Once you get through the obstacle course of death, you have to now complete the parkour test (didn't you just do this?)
Awakening updated with "Pass the "parkour test"".
The "parkour test" consists of one room of jumping from one ledge to a pile in the middle of the room, walking across a small beam, then running and jumping out of the room. Not really much of a test compared to what you had to do to get there. After you successfully finish the "parkour test" Rahim wants to talk to you again.
Awakening updated with "Talk to Rahim".
In order to get back to Rahim you must go back across the crane and return to the main tower. Go ahead and make your way back up to the crane and as soon as you start to cross, another cut scene happens (uh oh, someone forgot to take their meds). Make your way across the crane as your undergoing your first "seizure" in order to talk to Rahim about it.
Awakening updated with "Ask Rahim about the seizure".
Jump back down to the roof entrance to talk to Rahim about how your turning into a zombie. Rahim will tell you to get some Antizin and everything will be fine.
Awakening updated with "Use elevator to get to the ground floor".
Make your way back down to where the headquarters are (if you reach the sickbay, you went one floor too far). From the headquarters head across the floor to the elevator and make your way to the ground level.
Awakening updated with "Talk to the Quartermaster".
Once the loading screen is over, go ahead and turn left and head over to the quartermaster. During your conversation, he will bring up 2 big points. Airdrops and side quests. Airdrops occur twice every day, they can be located on your main map, and always have flares to mark their positions. If you successfully grab the airdrop, you will get supplies to bring back to the quartermaster. These give you nice chunks of survivor experience, and help you level up faster, so always keep an eye out for the drops. The second point is side quests. Side quests always have some sort of rewards, weather it be xp or weapons, and often times lead to more side quests. Oh and the fact that you get a nice big 100G achievement for completing all the side quests is another incentive to do them.
Awakening updated with "Get a shot of Antizin from Dr. Zere".
Head left from the quartermaster and jump down to head outside. The guy guarding the door unlocks it for you, then you head outside to the vast, open world for the first time (and he locks the door behind you, so have fun!) Head left from the tower and make your way to another safe zone about 100 yards left of the tower. You know you have found it when you see a large fence all the way around a large semi truck. Go to the back of the trailer and enter. This starts another cut scene with Dr. Zere. He gives you your shot of Antizin and tells you about the possibility of a cure that he and another doctor were working on (possible quest later in the game?????) Once he is done with his talk and kicks you out of his trailer, you head outside and talk to Rahim about getting a real job.
Awakening will now be done, you should have enough xp to be at survivor level 2 now, which gives you access to more inventory in the shops.
The quest First Assignment automatically begins at this point.
First Assignment updated with "Get a job from Spike"
Spike is in the same safety zone as you, in a small building located up and to the left of the trailer. Go into the small building and talk to Spike. He will give you the run down of your job. He describes the two types of airdrops: supplies and Antizin. On this quest, you will be setting up traps in order to help Brecken and his men get the Antizin airdrops, since they will be dropping after sunset.
First Assignment updated with "Take some firecrakers".
Grab the firecrakers off the table. You're now shown how to switch your weapons and equipment. To switch weapons, press and hold , to switch equipment (such as firecrakers), press and hold .
First Assignment updated with "Prepare a trap for Brecken's mission".
Exit the safe zone and head straight about 75 yards until you reach a bright blue car with a two lights, one is red. Once you open the hood and connect the battery, the other light turns green, meaning the trap is ready. You now get a radio call telling you to go help a runner who is surrounded at a safe house that is going to be used for Brecken's mission.
First Assignment updated with "Help trapped survivor".
To get to the this safe house head straight and to the right a bit about 250-300 yards. The key to safe houses is if it is red, it needs to be cleared. This includes clearing out the safe houses of all the zombies and doing some other things, such as covering entrances, or turning on the power. Once you clear all the safehouses, you will net yourself another achievement.
Go ahead and kill the two zombies that are pounding on the door of the small building, and open the door. BEWARE, the man inside who you were going to save has been bitten and has turned into an infected (faster version of zombies that are way more annoying). You need to kill him as well. After killing him, you have to turn on the power in order to secure the safe house for the night. Your radio then dings....it's the GRE.
First Assignment updated with "Get onto the building's roof and contact the GRE".
The building is located just to the right of the safe zone. Climb up to the top and call the GRE. The GRE now wants you to take Zere's research, along with the stolen files. End the call with the GRE, and your now tasked with continuing to arm the car traps.
First Assignment updated with "Arm more car traps".
These cars are located a little to the right and directly below the building your standing on. These cars are surrounded by zombies, so take out your firecrackers and throw them with . Do these cars one at a time, throw the firecrackers, arm the car, then throw another firecracker, and arm the second car. Don't try to do it within one firecracker, it won't work. You're then tasked with arming a different type of traps: light traps.
First Assignment updated with "Prepare light traps for the night mission".
This light trap is located about 250 yards north from the car bomb. In order to access the trap, you have to climb on top of a small building, then use a small beam to go onto the larger building to access the power box. Watch out for the zombie up there with you, kill him, then use the power box.
First Assignment updated with "Arm more devices" and "Prepare light traps for the night mission". These are three different areas.
Head to the left about 50 yards of the power box you just activated to come to a second light trap. Climb up the building to reach this power box. Then keep heading in the same direction until you come to a train yard. This light box is fairly easy to reach if you follow these directions. About 5 yards right from the power box is a pole. Climb up to the top of the pole, then jump to the right to reach the power box. In case you miss, there are garbage bags underneath the power box so you don't take fall damage.
First Assignment updated with "Repair the next device" and "Prepare light traps for the night mission".
The last objective is still located in the train yard about 75 yards from the light trap you're coming from. Jump up on top of the box car, and you should be able to access the last power box. This will complete both "Repair the next device" and "Prepare light traps for the night mission"....but it turns out by repairing the device, you just caused all the power in the district to go out....woops.
First Assignment updated with "Find the power distribution panel and fix the light problem".
This objective is located about 75 yards to the south of where you currently are. Be sure you are level 2 in agility before entering the area. You need to have the dodge skill unlock, which only requires your first upgrade point. As soon as you try to access the power box that is flashing red, you are surprised by a giant zombie who had a little too many steroids. These zombies can be a right pain if you don't know the proper technique on killing them. The key to their downfall is their size. They take a long time to attack, so in between their attacks is when you need to attack. As soon as they begin to wind up their swing with their heavy rebar, you need to dodge backwards to avoid the attack. Once they attack, you need to dodge forward and attack again. Repeat until he is dead. After defeating the heavy, I reached level 2 in power. Make sure you kill the regular zombie in the small building as well. You now need to duck into the second room and use your survivor sense to access the correct power box. This resets the power in the substation.
First Assignment updated with "Find shelter in a safe house before it gets dark".
You now need to hurry back to a safe house, it should be close to dark by now. Head to the safe house about 250 yards east of your current location. The longer you're out, the more likely the Volatiles are going to come out. Once you make it to the safe house, enter the small building, but not before a cut scene. You're introduced to another type of zombie (don't worry, he won't kill you), and you call the doctor for more info. Once in, you now can sleep until the morning.
First Assignment updated with "Sleep through the night".
Go over to the sleeping bag, and enjoy your well deserved rest. As soon as you wake up, your told that something bad happened and you need to return to Spike.
First Assignment updated with "Talk to Spike".
Make your way south to return to Spike and Dr. Zere's trailer. When you arrive to see Spike, talk to him and he will give you a UV flashlight to use on Volatiles, along with a remote to activate traps. Then you get the bad news that Brecken's mission failed and Jade called all scouts (including you) back to The Tower. But before you do this, you have to contact the GRE.
First Assignment updated with "Report meeting with the Tower's leader to the GRE".
The place to call the GRE is located on top of a house to the north of your current location. Climb up to the top of the house where you call the GRE and tell them that you are meeting with the Tower's leader. The conversation ends and you need to get to the Tower now.
First Assignment updated with "Team up with Brecken in the Tower".
Return to the tower, go into the entrance, then go up the elevator. Once you arrive, go to the headquarters where you finally have your first meeting with Brecken. You then learn that he lost all his team to biters and was attacked by Rais's men. He barely escaped and is seriously injured, but he wants to go back out to try again. You convince him to let you go instead of him, and Jade agrees to send you. After your meeting with Brecken, you are given your first side quest called "Mother's Day" by Lena to go get medicine for Brecken.
AIRDROP (PART 1)
You're now done with the main quest First Assignment. Now that you have access to a few side quests we will be putting a hold on the main story to do one real quick. Just so you know, the main quest is called Airdrop, but for now, we will focus on the first side quest.
In order to get side quests, you must go to the exclamation mark and talk to the quest giver, or in some cases there will be a note and you must interact with the quest notice. A lot of these first quests are incredibly easy, so I will tell you which ones to save for completing 5 quests with 3 other players.
Alright to start off these side quests head upstairs to the floor above the headquarters and head down the hallway to the left to talk to a group of people. You will then be tasked with the only side quest we will be doing right now called "Goodnight Mr. Bahir".
GOODNIGHT MR. BAHIR
Start side quest Goodnight Mr. Bahir. Description should read "Find out what happened to Bahir"
Once you begin this quest, you need to lock pick the door. The key to lock picking in this game is to feel for the vibration of your controller. If the right side of your controller is vibrating, you need to turn the pick to the right, same if its the left side of the controller. Another hack to the lock picking is if you feel like your lock pick is about to break, you can back out of the lock picking mini game. This keeps your lock pick intact, and the position of where you need to get the lock pick remains in the same area. Do this as many times as you need in order to successfully complete any lock pick.
Open the door and go into the apartment. Head to the back to where the bedroom is and you find Bahir on the floor in pain. He says he took Antizin and he feels like his chest is about to explode.
Goodnight Mr. Bahir updated with "Pick up the fake Antizin".
Pick up the fake Antizin off the ground.
Goodnight Mr. Bahir updated with "Talk to Bahir".
You talk to Bahir and turns out the Antizin was a knock off (what!) He then tells you to get the doctor and the name of the person who sold him the fake Antizin.
Goodnight Mr. Bahir updated with "Take the fake Antizin to Lena".
Head out of the apartment and all the way down the stairs until you reach the sick bay. Go into the sick bay and give Lena the fake Antizin. She tells you to go talk to Yusuf.
Goodnight Mr. Bahir updated with "Talk to Yusuf".
Head out of the sick bay and up the stairs to the roof. From exiting the roof, head to the left and around the corner to find Yusuf under some scaffolding. He tells you who he bought it from (this is just a game of he said he said....). You then have to head out of the Tower to confront the fake Antizin seller.
Goodnight Mr. Bahir updated with "Check the drug store".
Exit the roof and head down stairs to the floor that the Headquarters are. Go to the elevator down to the ground floor and exit the Tower. The drug store is located about 75 yard North East of the tower, just check your map. Once you arrive at the drug store, go inside the fenced in area to find Bento.
Goodnight Mr. Bahir updated with "Talk to Bento".
Talk to the fake drug dealer, who just doesn't accept that his "Antizin" is absolute garbage, and instead decides to try to beat the crap out of you.
Goodnight Mr. Bahir updated with "Kill the Bandits".
This fight can be rather difficult if you don't have weapons or medkits since its you against 6 bandits who love to throw knives at you. Once you defeat them though, you can loot all of them and take their weapons.
Goodnight Mr. Bahir is now complete.
GUNSLINGER (PART 1)
Head back to the tower to grab your next quest on the same floor that Goodnight Mr. Bahir was on. This quest is called Gunslinger and is given to you by a man named Davud.
Start Gunslinger. Objective updated with "Find Davud a gun".
So a man named Davud wants to escape the slums with his wife and kid, and in order to do this he needs to be able to defend himself with a gun. Your job is to find him a pistol. Easier said than done. I advise that you wait to do this quest until your a higher level and have access to a pistol before you do this quest. But if you are dead set on completing this quest, try to go out in the slums and find a police vehicle or a box that has a high difficulty lock pick. These are most likely going to have a crappy pistol since it is early in the game, but it is still one you can give to Davud. Otherwise, you can try to complete more quests to build up your survivor level to where the shops begin to sell guns. For now, I will be pausing this quest until we get to a higher level. You can return back to side quests at any point in the game.
Now walk down stairs to the floor that the headquarters is on. You may notice another exclamation mark on this floor. This is not a side quest. Instead, it's a man named Timur who just gives you a quick one line of dialogue, and that's it. Head down the elevator now. We are going to switch back to the main story in order to get pistols and other better weapons.
AIRDROP (PART 2)
Resume quest Airdrop.
Exit the building and head over to the rooftop of the building to the northwest to contact the GRE. You tell the GRE that Brecken isn't the man their looking for instead its the man Rais who is acting as a warlord of sorts. You now say you're heading to the airdrop area to try to get some Antizin before Rais gets there.
Airdrop updated with "Look for the airdrop in the Cauldron area".
The Cauldron area is located about 400 meters North of your current position, close to a hostile safe zone. Go ahead and clear the safe zone once you get there. Once you're close, Jade will radio in and tell you your close to the area. Once you reach the area, the yellow zone where you needed to go will now zoom in on one point on top of a building close to the safe zone. Climb to the top of the building and open the supply drop....only to find it empty. At this point a plane will fly by, dropping two more supply drops. Now you have to go fetch these drops.
Airdrop updated with "Retrieve Antizin from the first drop".
The drop is located to the south east of your current position. Run to the drop, but once you reach it, you will find you're too late. Rais's men are here. You're now instructed to make your way to the second drop, dont bother killing Rais's men, it takes more time then it is worth.
Airdrop updated with "Take over the second airdrop".
This drop is located yet again to the south east of your position. Make your way to this airdrop. This one is a little more difficult to find because the yellow area doesn't zoom in onto one specific location. Instead, look for the red smoke from the flare. If you can't spot this, it is located on the west side of the circle if you are facing the ocean. Once you find the crate, the quest will be updated again.
Airdrop updated with "Clear the airdrop area".
Kill the three zombies in this area, which is fairly simple.
Airdrop updated with "Salvage the vials of Antizin".
Interact with the air drop, and you will open it to find Antizin. You contact the GRE and tell them you have found it (Prepare for a plot twist!) Once you have done what you needed to and ended your conversation with the GRE, you will notice that it has somehow turned into night time at a relatively fast rate. You look through the cracks in the wall to see your first Volatile....haha bet you jumped! Once the cut scene is done, you now need to escape the Volatiles.
Airdrop updated with "Avoid Volatiles and return to the Tower".
The tower is located about 200 meters to the east of your position, but its going to seem a lot further because you have Volatiles hot on your trail. You automatically start out at stage two threat level (kind of like stars in GTA or Watch Dogs). These monsters are ruthless, if you get cornered, you're basically done for. If you somehow manage to outrun the pack of Volatiles and make it back to the Tower in one piece, you will be generously awarded with this:
Survive night pursuit of level two or higher
If you were less fortunate and met a gruesome end, you will respawn at the nearest safe house to your location. Don't fret, there will be plenty more opportunities to get this achievement. Make your way back to the Tower, and once safely inside and standing close to the elevator, your quest will be updated with...
Airdrop updated with "Report to Brecken on the 19th floor".
Go up to the floor he is on.
Airdrop updated with "Report to Brecken".
Once here, you will see two exclamation marks on the map. One is Timur, sitting next to the elevator, who congratulates you on your "successful" night run, the next in the room to the right of Timur is a man saying that someone is looking for you downstairs. Talking to this man is necessary when it comes to receiving the next side quest. After speaking to both these men, make your way to Brecken, who is in the Headquarters. Upon opening the door, you hear them discussing the best way to get Antizin. You offer to go get some from Rais. This ends the Airdrop quest.
PACT WITH RAIS
Airdrop finished. Pact with Rais started.
Pact with Rais updated with "Buy Antizin from Rais".
Your tasked to go buy Antizin from Rais in order to try to get an "in" with him.
Pact with Rais updated with "Introduce yourself to Rais".
Voltage (Part 1)
Head downstairs, but before you head outside, talk to the man standing by the door. He says a man named Alfie is looking for you in the workshop inside the Tower. Head to the exclamation mark located to the left of the main exit. This is Alfie's workshop, where he is going to give you your next side quest called voltage. This is your first side quest that is only possible at night time. Hold off on doing it until after were done with the Pact to Rais quest.
After your done talking to him, you should notice that it is close to midnight. Unless you want to be running for your life with a bunch of Volatiles, I advise going to the room straight ahead and waiting until morning before heading out. After resting, go ahead out and head about 1,000 meters East to Rais's fortress. Once you arrive and insult the guards, they will let you in. Now its time to meet the man who has been hoarding all of the Antizin.
After watching an....interesting....cut scene, Rais will point you in the direction of Karim. As one person loses something, you will gain something:
My left or your left?
Meet with Rais
Once you provide "your services" to Rais, he will consider helping by giving you some Antizin. (Side note, make sure you pick up the weapon you see in the cut scene. It's surprisingly good for your current level.)
Pact with Rais updated with "Get your tasks from Karim".
Go inside the door. Continue down the hall to Rais's Garrison's quartermaster, Karim. He will be your acquaintance for the next few parts of the mission. Your first objective is to go to satellite antenna towers and switch them back on. But before you begin doing that, you need to go make a call.
Pact with Rais updated with "Contact the GRE".
Once done speaking with Karim, head back outside the same way you came in. Exit the compound and head about 25 meters to the north to a train car that is hanging off the rails. This is where you call the GRE. To sum up the call, you basically tell the GRE that Rais is the man they are looking for. They tell you to continue doing what Rais asks in order to gain his trust.
Pact with Rais updated with "Find a telecommunication antenna."
After the call with the GRE, you need to go to the first antenna. This antenna is about 200 meters to the north. Beginning heading to the antenna. You will get radioed by Karim who debriefs you on your objective. On your way, clear both the safe houses located to the east of the objective. This gives you a place to respawn in case you end up dying. Once you reach the tower, the objective will change to this...
Pact with Rais updated with "Turn on the antenna's main power".
At this point you need to open up a garage to turn on the power. Whenever you start to open it, a small cut scene will play out and you will be introduced to a new monster called a Spitter. These do exactly what the name implies. They spit toxic sludge stuff at you which causes an insane amount of damage, plus a small amount of damage spread out over a period of time. Deal with this new enemy and any left over in this area, and go back to and open the garage again. Go inside and flip the power switch on.
Pact with Rais updated with "Search the antenna for a transmitter box".
Your parkour ability is going to start being put to the test at this point. You need to ascend the tower, but beware, if you fall, you're likely to end up dying. The first part of the tower is fairly easy as it is climbing ladders and just a few climbing sections. The second half is climbing sections and jumping to other climbing sections. Once you reach the top, there will be a zombie up there to kill (I kicked him off the edge). When you're close to the transmitter, your next objective will appear.
Pact with Rais updated with "Turn on the transmitter".
Open up the box and discover that the transmitter has been raided for parts. You tell Karim, who sends you to the next transmitter.
Pact with Rais updated with "Check the second antenna".
Use the zip line located on the upper left of where the transmitter is. Go down the zip line, then travel to the next transmitter which is about 200 meters away. On your way, clear the safe house that is located about 3/4 of the way to the area. Once you arrive you will see that the fence around the area is electrified. The way to access this is to go to the back side of the antenna tower and climb up the mountain. There should be an overhang that hangs off onto the first level of the transmitter (not the ground level).
Pact with Rais updated with "Turn on the transmitter".
Jump and grab onto the ledge where the man named Alexei is standing. Continue climbing up the tower, this one is much more difficult than the first one. Once you reach the top, access the transmitter. This one works. Once you activate it, you're basically done with this portion of the quest.
Pact with Rais updated with "Get payment from Rais".
Go back to Rais's fort. On your way, you get multiple calls from a few different people regarding how you fixed the communication tower. One of these calls will be important later to the story. Once you enter the building, you need to talk to Rais.
Pact with Rais updated with "Talk to Rais".
Rais is standing right in front of you. Talk to him, and he will tell you that he still has so much for you to do before he will give you the Antizin you desperately need.
Pact with Rais updated with "Get directions to the settlements".
Go talk to Karim and he will tell you that you need to go pick up some things from different outposts. Basically you're forcing them to pay for "Rais's protection". Once you're done talking with Karim, you need to update the GRE.
Pact with Rais updated with "Contact the GRE".
Exit the building and go to a different train car located to the east. You call the GRE and tell them how you're extorting money from others for Rais. The tell you to keep up the mission, so you continue onwards.
Pact with Rais updated with "Make the pickup at Jaffar's Wheelstation".
Continue traveling to the east and eventually arrive at Jaffar's.
Pact with Rais updated with ""Persuade" Jaffar"
Go talk to Jaffar, and threaten to do some...interesting...things if he doesn't pay the money. Once you finish talking to him and get what you were sent for, Karim calls again and tells you that you have to go get money from the Fishing village outpost.
Pact with Rais updated with "Meet the courier at the tunnel entrance".
Travel northeast to the tunnel entrance about 300 meters. Once you reach the tunnel, go inside a little maintenance on the right side. Continue down this side tunnel and come to a locked door. Open the door to be introduce to yet another type of zombie. These ones are called bombers. They do exactly what their name says as well...they blow up. These are ones that you really need to watch out for. They do massive amounts of damage, even when you're at full health. If you're less than about 75 health and they blow up right next to you, you will instantly die. Its best to take out these from a fair distance away by either throwing weapons (throwing knifes, ninja stars, etc), shooting them, or if you're feeling risky, running up next to them, causing them to begin their blowing up sequence, then running away from them as fast as possible.'
It can be assumed that that man was the courier, so go ahead and travel to the next objective.
Pact with Rais updated with "Make the second pickup at the Fishermen's Village".
Continue traveling to the east to the Fishermen's village. I consider this being the 3 major area in the slums (First being the tower, 2nd Rais's compound, 3rd Fishermen's village). When you arrive, you find the whole town has been overrun, so you're tasked with clearing it out.
Pact with Rais updated with "Close the gate and clear the village of Infected"
Do what the objective says and kill all the zombies in the area. Watch out for the 2-3 bombers that are in this area as well. Once done clearing the area, you're tasked with looking for the leader of the Fishermen's Village.
Pact with Rais updated with "Search the huts for the leader".
Your looking for the man named Gursel. He is located in the blue building in the middle to the right if you are standing at the gate. The building is a shop. You go and talk to him to gather the payment you were sent for, all while a woman is being completely annoying while you're talking to him. Once you're done, Karim will radio you and send you to your third and final pick up at the Ferry Harbor.
Pact with Rais updated with "Make the third pickup at the Ferry Harbor".
Gas Mask Man (Part 1)
Before you leave this area, go talk to the man standing by the gate you came in. His name is Musa and he will give you your next side quest called Gas Mask Man. Just talk to him to gather the quest, I recommend finishing your current story quest since you're about done with it.
Pause Gas Mask Man, resume Pact with Rais.
Travel north about 150 meters to the Ferry Harbor. Once you arrive you need to talk to a man named Morgan.
Pact with Rais updated with "Talk to Morgan".
Go inside a small building and talk to Morgan. Again, it comes to threatening the man to get the money.
Pact with Rais updated with "Take the package from Morgan".
Now that you're done with all your bad karma activities, go back to Rais to return the payments you just gathered.
Pact with Rais updated with "Return the payments to the Garrison".
A Survivor's Guide to Zombieland (Part 1)
Before heading back to the Garrison, talk to a man named Neil that is located to the back of the Ferry Harbor who will give you yet another side quest called "A Survivor's Guide to Zombieland". Again, save this quest for later and finish off the main story quest.
Pause A Survivor's Guide to Zombieland, resume Pact with Rais.
Head back to the Garrison which is quite a distance away from your current location. On your way go ahead and clear out the safe zone located to the east of the Ferry Harbor about 100 meters. On your way, Brecken radios and says they need Antizin as soon as you can get it, and Karim comes in and says that you need to go see what happened to a missing patrol at the supermarket.
Pact with Rais updated with "Find the missing patrol".
You need to continue traveling east until you arrive at a gas station. Just as a warning, there is a guy sitting up top taking potshots at you as you try to advance. This guy can mow you down in about 5 shots and or throw one grenade which can blow you up even while at max health.
Pact with Rais updated with "Look for an envelope with blueprints in it".
The guy that was carrying the blueprints is located right in front of the gas station, just out of sight of the guy shooting. Once you pick it up, Karim tells you to come back to the garrison.
Pact with Rais updated "Get the payment from Rais".
The Prodigal Son (Part 1)
Before heading back to the garrison, go back up to the transformer tower that you activated earlier. Here is a easily passed side quest that is only available after picking up the blueprints. Alexei needs your help finding his son. This activates another side quest called "The Prodigal Son". Again, wait to do this side quest.
Pause The Prodigal Son, resume Pact with Rais.
Continue heading back to Rais's garrison. Once you arrive, speak with Karim who is sitting outside to give him the blueprints you had to grab while at the gas station. Continue into the garrison to speak to Rais. He gives you the Antizin he promised...or at least part of it (Just as a side note, notice the guy he shot in the head? The guy bends down clutching his head, then a few seconds later he stands back up and acts like nothing happens. I found this quite funny.)
Pact with Rais updated with "Supply survivors in the Tower with Antizin".
You now need to make your way back to the Tower to help them with their problem. But before you do that, you need to contact the GRE.
Pact with Rais updated with "Find a private spot to contact the GRE".
This spot is at the same location as when you contacted the GRE the first time after leaving Rais's garrison: At the overhanging train car. This conversation is much more heated than all the previous ones. The GRE is asking you to submit to Rais's will and hand over something, but you refuse to.
Pact with Rais updated with "Supply survivors in the Tower with Antizin".
Gassed Up (Part 1)(Save for Multiplayer)
Now you can make your way back to the Tower without any further disruptions. On your way though you get a call from the Tower's handyman Alfie saying they lost gas at the Tower. He tells you to find the man who was responsible for the gas and convince him to turn it back on, giving you the side mission "Gassed Up". For one last time, pause the quest and we will come back to it as soon as Pact to Rais is done.
Gassed Up paused, resume Pact with Rais.
Finally make your way back to the Tower, and you will notice that nearly every person there has an exclamation mark above their heads. Come back down and talk to them all as soon as you finish your main quest. I will list out all the side quests the people in this area give you as soon as we do that. Head up the elevator. When you arrive, Jade debriefs you on what happened on the 18th floor and asks you to go talk to Brecken.
Pact with Rais updated with "Check on Brecken".
Go into the Headquarters and talk to Brecken. Brecken has a small breakdown and you have to help calm him down. Once that is done, leave the Headquarters.
Pact with Rais updated with "Look for a private spot on the roof to contact the GRE".
Head up to the roof to make another call to the GRE. But before you can, you come across a drunk Rahim who wants to blow up a skyscraper that is housing a ton of Volatiles. Once done with this conversation, now you need to contact the GRE.
Pact with Rais updated with "Look for a safe place to contact the GRE".
Now we can make the call to the GRE. This time you tell the GRE to continue sending supply drops or you are no longer going to find the file for them. And that ends the Pact with Rais quest, easily one of the longest quests of the game. Now starts the next story quest called Siblings.
Pact with Rais completed, Siblings started.
Siblings (Part 1)
Alright now that we finally finished up Pact with Rais quest, the new main story quest called Siblings begins.
Siblings updated with "Meet with Jade in the boxcar".
But before we start the quest, we are going to finally clear up a large chunk of side missions that we gathered thus far through the story.
Head back downstairs and down the elevator and talk to every person that has an exclamation mark above their head. I will list the quest giver and what then need in the next bit before we start doing any of the side quests.
Messenger: Gives you access to the twins quest later in the story.
Blake: Tells you about the red smoke pouring out of a building that you need to investigate.
Darkir: Tells you that Jaffar needs a runner for something.
All these are required conversations before we can start doing the side quests related to the information they tell you. Now to start the side quests we have gathered. We will begin with one that takes place in the Tower.
The Prodigal Son (Part 2)
Resume the side quest The Prodigal Son
The Prodigal Son updated with "Check the Tower for Kristov".
Talk to the man named Toygar standing by the bounty board close to the elevator. He will tell you to go upstairs and ask Ayo about Kristov.
The Prodigal Son updated with "Ask Ayo about Kristov".
Head up the elevator and to the room to the right just after getting off the elevator and talk to the man named Ayo. Ayo tells you that Kristov went off towards the new skyscraper. So now you need to go find the kid and make sure he is safe.
The Prodigal Son updated with "Look for Kristov in the area around the new skyscraper".
Spare Glasses (Save for Multiplayer) and Incense Herbs (Part 1)
Exit the Tower, but as soon as you do, turn around and walk back in. There should be two new side quests located on the quest board just to the right of the elevator. These quests are:
Spare Glasses: Khaliq
Incense Herbs: Toygar
Go ahead and put these two quests on the back burner for now. Leave the Tower once again, but head down to the safe zone located directly to the south of the Tower and talk to a man named Derek there. He says that Rais's men were spotted in a tunnel near the lake. This location is at the northern most point of the map, we will make our way there in a bit.
On the Hooks (Part 1)(Save for Multiplayer)
Continue on to the new skyscraper to get two radio calls. The first is from Tolga, one of the twins I mentioned earlier. He will be giving you the first quest of the twins storyline called "On the Hooks". Ignore this for now. The second radio call is from Kristov saying that he is now at the inn.
The Prodigal Son updated with "Get to the inn".
Steal From a Thief and Firebug (Part 1)(Save both for Multiplayer)
This changes the location of your objective from west to about 400 meters to the north. On your way to the inn, stop by Jaffar's where you will get two side quests. Talk to Jaffar, and he will tell you that Rais's men have found something at the construction site. This starts the side quest "Steal From a Thief". This is the first quest that you want to save for doing 5 quests with the same 4 people. Talk to the next man named Zaid. He makes UV Flares for Rais and needs supplies to make his next batch. This starts the quest called "Firebug".
Once you're done talking to these men and getting their quests, continue on to the inn. Once you arrive at the inn, you need to close the gate and fix the power.
The Prodigal Son updated with "Secure a safe zone for the survivors".
You now need to eliminate all of the zombies in the area. There should be 1 Spitter, 2 infected, 1 brute (heavy guy with a giant rebar that takes forever to kill), and a handful of zombies. Once this is done, the area is now safe.
The Prodigal Son updated with "Talk to Kristov".
Talk to Kristov and convince him to stop being a runner and to start making weapons for the Tower. You need to go fetch his dad before he is willing to start making weapons for you guys though.
The Prodigal Son updated with "Get back to Alexei".
Alexei is about 150 meters northeast of your location, still at the transmitter tower from earlier. Go and talk to Alexei, and you convince him to come and work for Brecken. But before doing so...Rais has to have the last word.
The Prodigal Son updated with "Protect Alexei".
Kill all of the attacking bandits. Make sure to pick up their weapons, as they are probably better than the ones you currently have.
The Prodigal Son updated with "Talk to Alexei".
Alexei agrees to go back to the tower and gives you a blueprint for a powerful weapon. With this, The Prodigal Son quest is now complete.
Oh Brother Where Art Thou
Make your way up to the mark that says "Rais's people were spotted in the tunnel near the lake". This is where we will be getting our next quest to do since it is the closest to our current location. Once here, talk to a man named Osman to get your next quest called "O Brother Where Art Thou".
Start quest "O Brother Where Art Thou".
O Brother Where Art Thou updated with "Look for Osman's brother in the market".
The market is located about 200 meters south of your location. Once you arrive, go ahead and head inside the supermarket. Once you get inside, lockpick the door just to the left of you and open it. Climb up the air duct located on the left side of the room. Follow these directions to navigate the air duct: Left, Jump, Right, Jump, Right. At the end of the right duct, if you look down, you will see a bomber standing next to a bunch of red explosive barrels. Now would be the time to try to go backwards as fast as possible as he is going to blow up. As soon as he does blow up, drop down through the now open vent.
O Brother Where Art Thou updated with "Kill the infected".
Once you have eliminated all of the virals, go and talk to Nazim (Osman's brother).
O Brother Where Art Thou updated with "Talk to Nazim".
Nazim tells you to go back to his brother and warn him that Rais's men are coming for him.
O Brother Where Art Thou updated with "Get Back to Osman".
Exit through the door in front of you. Run back to Osman's hideout only to discover that it is packed with a bunch of Rais's men.
O Brother Where Art Thou updated with "Kill the Bandit's that attacked Osman's hideout".
Do as instructed and kill all of the bandits in the area. Once you eliminated all of the bandits, go back to where you found Osman.
O Brother Where Art Thou updated with "Talk to Osman".
Talk to Osman and give him the message that his brother told you to tell him. He gives you the keys to 3 different supply stashes located across the slums. These three supply locations now appear as waypoints on your map. With this, O Brother Where Art Thou is now completed.
Steal From a Thief (Part 2)(Save for Multiplayer)
Since you are close to the construction site, were going to go ahead and do this side quest. Start Steal From a Thief.
Steal From a Thief updated with "Get to the construction site".
Travel east from your current location to get to the construction site. Once you arrive, you will notice that the area is full of Rais's men.
Steal From a Thief updated with "Search the construction site".
This is the point where you're likely to first gain access to your first guns. During this fight, run in and focus all your efforts on one enemy that has a gun. Once you kill him, pick up the gun and you can make easy work of the rest of Rais's men. After this point, the rest of the game is fairly easy due to this. I recommend using guns on Rais's men, and using melee weapons on the regular zombies.
The place you are searching for is the trailer located in the far back. It has a door that you need to lockpick. Once you open it, go and open the red crate to the right.
Steal From a Thief updated with "Collect the dynamite for Jaffar".
Pick up three sticks of dynamite for Jaffar, and once you do this, go ahead and clear the safe zone if you haven't already. Once you're done clearing the safe zone, go ahead and head back to Jaffar's. On your way back, you can finally take over the outpost where the guy is sitting on top of a gas station shooting you every time you tried to get close (right next to the transmitter tower). This is the point where you need to stop the quest if you plan on getting the multiplayer achievements.
Pause Steal From a Thief at this point for multiplayer.
On the Hooks (Part 2)(Save for Multiplayer)
Go ahead and travel to Jaffar's safe zone anyways and start the On the Hooks quest.
On the Hooks updated with "Find Tolga and Fatin".
These two are sitting on the back of a white truck in Jaffar's area. Talk to them and laugh as they insult your intelligence, until finally telling you that they need you to go to the train yard and find some hooks to help them move some heavy equipment.
On the Hooks updated with "Search the warehouses for hooks".
The warehouses are located directly to the north of you about 100 meters. Go ahead and travel there. Once in the area, go ahead and kill all the zombies in order to be able to search for the hooks in peace. The hooks are located underneath some wooden boxes on the floor to the left side of the room whenever you drop down.
On the Hooks updated with "Bring the hooks to Tolga and Fatin".
Pause On the Hooks at this point for Multiplayer.
Firebug (Part 2)(Save for Multiplayer)
Since you are still in Jaffar's area, go ahead and continue the quest Firebug.
Firebug updated with "Get to the hanger"
The hanger is located in the same area as the On the Hooks quest, just in a different hanger. So travel north from your current position to get to the necessary hanger. Once you arrive, clear out all of Rais's men as they can be a nuisance. When this is done, you will notice there are 4 different train cars that you can open. Two of these will contain the Zinc Powder that you need to pick up.
Firebug updated with "Find the zinc powder".
Once you find both of the zinc powder buckets, you now need to find the turpentine.
Firebug updated with "Find the turpentine".
In order to grab the turpentine, you need to climb back up into the rafters and drop down in the side room of the hanger. Continue through the side rooms by opening the doors, the first one to the right of you when you drop down, the rest are straight ahead. Go through the forth and last door to find the turpentine to the right, just past some crates.
Firebug updated with "Talk to Zaid".
Once you talk to Zaid it will finish the quest, so don't talk to him until you're ready to complete it while in multiplayer.
Pause Firebug for multiplayer. We will now get back to another quest we are going to save for multiplayer called Gassed up.
Gassed up (Part 2)(Save for Multiplayer)
Start Gassed up.
Gassed up updated with "Find Jeff's fortress behind the train station".
Jeff's fortress is located about 50 meters southwest of Jaffar's. Go ahead and make your way there. His fortress is the building surrounded by a stone wall with barbed wire and is also bright blue. You know you're close whenever you hear him shout "Identify yourself!" and "You will be shot".
Gassed up updated with "Talk to Jeff".
Jeff is located on the second floor behind a boarded up window, and he is wearing an....interesting....outfit. Talk to him and he will give you directions on how to turn on the gas for the whole city. There are 3 valves you need to open, and then one primary valve.
Gassed up updated with "Open the valve near the train bridge", "Open the valve under the overpass", and "Open the valve in the tunnel".
Go ahead and head up north to the valve under the overpass first since that is the closest to Jaffar's outpost. Make your way there, and once you arrive, I recommend throwing some firecrakers at the zombies so you can open the valve without being attacked. Once you open the valve, its time to head to the train bridge.
Gassed up updated with "Open the valve near the train bridge" and "Open the valve in the tunnel".
Once you arrive, you have to climb up onto the train bridge located right next to the area in order to be able to jump into the area since it is surrounded by barbed wire. Once inside, kill the brute then activate the valve. On to the last valve.
Gassed up updated with "Open the valve in the tunnel".
Head west from the train station in order to get to the tunnel. Once here, kill all the zombies in the maintenance tunnel and activate the last valve to get the next objective.
Gassed up updated with "Open the primary distribution gate".
Make your way north from the tunnel to get to the main gas area. Kill the Spitter here to make your job easier. You might also notice that there is a giant grate covering the area that you need to reach. In order to access this area, you need to head across the street to a small water collection ditch, where you notice there is a pipe underwater, just large enough for someone to fit into. Swim into the pipe and follow it until you arrive at the area in the main gas site. Kill the brute that is in this room with you, and activate the main gas line. But it looks like it was too much pressure.
Gassed up updated with "Escape the explosion area".
Jeff radio's you and tells you that you need to close all the ballast lines otherwise you will be "leaking more gas than grandma at Christmas".
Gassed up updated with "Close the Blue Line valves".
These valves are located in the main gas area. There are yellow pipes and blue pipes here. You need to close all the blue pipe valves. There should be three valves that you need to close, the best way to find them is to look for the flames that are coming out of the pipes. Once you find and close all of them, Jeff will radio you and tell you to make your way back.
Gassed up updated with "Return to Jeff".
This is where you want to pause the quest because once you talk to Jeff again, you complete the quest. Pause Gassed up. We're going to head back to the Tower in order to get the 5th and final quest we need for online multiplayer.
Spare Glasses (Part 2) (Save for Multiplayer)
Make your way back to the Tower to begin this quest.
Spare Glasses updated with "Talk to Khaliq".
Khaliq is the man sitting on a wooden bed next the quest board. He tells you that Dawud sat on his glasses, and that he can't do anything without another pair. He also wants you to pick up a vegetable book while you're at his house so they can start growing food on the roof.
Spare Glasses updated with "Find the gardening book for Khaliq" and "Find glasses".
Khaliq's house is located about 50 meters southwest of the Tower and shouldn't take that long to reach. To gain access to the house climb up to the roof and drop in from there. Head through the door, go down the stairs, go down the stairs again, then go through the grey door (not the red one, that leads outside). This is the room where the bookcase and book is. Feel free to pick up any book you see, they all are pretty funny titles. The book you need is sitting inside the fallen over bookcase. Pick it up.
Spare Glasses updated with "Find glasses".
Now to get the glasses. Head back through the door you entered, then back up the stairs. You're in the kitchen on the second floor, but you need to go into the other room instead. Once in this living room, turn right to see a standup wardrobe. Walk over to the wardrobe and look right and to the ground to see a satchel. This is where you get the glasses.
Spare Glasses updated with "Bring Khaliq his glasses and gardening book".
This is the last requirement for this quest, but I recommend saving it for your multiplayer achievement.
Alright at this time you now have five quests ready to go for the multiplayer achievement. They should be:
Steal from a Thief
On the Hooks
I now recommend setting up a multiplayer session in order to knock out all the quests. All in all, it should only take about 5 minutes to turn in all of these quests and get your achievements. I will now include the final steps for each of these side quests.
Steal from a Thief (Part 3)
Head back to Jaffar's area and give him the dynamite from the construction area. This will end the quest.
On the Hooks (Part 3)
While in Jaffar's outpost, head over to the white truck and give Tolga and Fatin the hooks they need. This will end the quest.
Firebug (Part 3)
Head over to the garage area and give Zaid the zinc powder and turpentine. This will end the quest.
Gassed up (Part 3)
Gassed up updated with "Talk to Jeff"
Make your way back to Jeff's Fortress to receive your next set of instructions. Talk to Jeff to listen to his antics once again.
Gassed up updated with "Watch The Fort Jefferson Apocalypse Wall from a safe distance".
You have ten seconds to get to a safe distance. You will see why in a few seconds. Gassed up is now complete.
Spare Glasses (Part 3)
Head back to the Tower and talk to Khaliq to give him the book and glasses. This should be the last quest and you should pop this.
Complete 5 quests in a single co-op game with the same 3 partners
Head over to the Multiplayer page to get more instructions on what to do next.
Now that you're done with the quest achievement, you should get a call from Jaffar saying that he has found something to do with the dynamite you gave him. This will start the Big Bang Thesis side quest.
The Big Bang Thesis
Once you complete Steal from a Thief, On the Hooks, and Firebug, you get access to a new quest from Jaffar called The Big Bang Thesis. Start the quest The Big Bang Thesis.
The Big Bang Thesis updated with "Get to Jaffar's place".
Make your way to Jaffar's. Talk to Jaffar and he will tell you to go talk to a man named Kurt.
The Big Bang Thesis updated with "Talk to Kurt".
Kurt is in the same shed that you found Zaid in. Talk to him and he will give you directions on how to craft an antipersonnel bomb, but first you need to fetch some supplies.
The Big Bang Thesis updated with "Find the truck battery".
The truck is located just to the west of Jaffar's outpost, but it is hanging off the overpass. Clear out the zombies in the surrounding area in order to be able to access the truck to grab the battery.
The Big Bang Thesis updated with "Deliver the truck battery to Kurt".
Total Security (Part 1)
Get the truck battery and take the zipline close to the truck to quickly get back to Jaffar's outpost. Give Kurt the truck battery and he will send you to go grab shrapnel and accelerants for the bomb. Before we go searching for these supplies, talk to Jaffar to get another side quest called Total Security. Go ahead and finish up The Big Bang Thesis before you start this quest.
The Big Bang Thesis updated with "Gather materials for the bomb. 0/6 Household supplies, 0/6 metal parts, 0/6 power cables".
Depending on what supplies you have, you could go ahead and turn in all the supplies if you have them all on hand. Otherwise head to the three points to grab the necessary supplies. The point on to the northwest is the scrapyard. Every enemy that you kill in this area will drop metal pieces or money. Once you clear out all of the zombies in this area, you should have plenty of metal scraps, I had nearly 20.
The Big Bang Thesis updated with "Gather materials for the bomb. 0/6 Household supplies, 6/6 metal parts, 0/6 power cables".
Head to the next area located to the north of Jaffar's outpost. This location is the same hanger that you found the hooks in for On the Hook side mission. This is where you will find the power cables needed for the bomb. At this spot, instead of having to kill the zombies to get the supplies, there are about 10 sitting inside the two train box cars. Pick them all up.
The Big Bang Thesis updated with "Gather materials for the bomb. 0/6 Household supplies, 6/6 metal parts, 6/6 power cables".
The third and final area is located to the southeast of Jaffar's outpost. This is where you will be getting the sugar needed for the bomb. At this location, the three houses all contain household supplies along with the shop located on street level. I recommend going to the shop, as the back storage room that you can lockpick open has 6 household supplies by itself. Once you get all 6 needed, your done gathering supplies.
The Big Bang Thesis updated with "Gather materials for the bomb. 6/6 Household supplies, 6/6 metal parts, 6/6 power cables".
Make your way back to Jaffar's to turn in the supplies to Kurt. Once you turn all the supplies in to Kurt, you will have to wait for him to make the bomb.
The Big Bang Thesis updated with "Wait until Kurt prepares the bomb".
Exit the area and feel free to do a bit of exploring while Kurt gets the bomb ready. It takes about 5 minutes for him to be ready.
The Big Bang Thesis updated with "Get back to Kurt".
Go ahead and make the quick run back to Jaffar's outpost so you can speak with Kurt. He will tell you to go blow up a barricade in a tunnel at night time to test the bomb out. So now we have to wait until night before we can continue onwards with the quest.
The Big Bang Thesis updated with "Plant the bomb in the tunnel at night".
Go ahead and sleep in the main building so you can jump right to night time instead of having to wait around until it gets dark out. This is the first quest we will be doing while its night time, so don't feel bad if you end up dying. The Volatiles can be relentless, especially if you get a large number chasing you.
Alright now that you have slept and it's night time, begin making your way to the tunnel to blow up that barricade. The tunnel is located about 150 meters to your west. Make sure you try to avoid all the Volatiles you can, as it will be much more difficult to place the bomb if you have a bunch trying to butcher you. Once you arrive, plant the bomb and run for your life.
The Big Bang Thesis updated with "Leave the tunnel and wait for the explosion".
You have about 10 seconds to leave the tunnel as soon as you plant the bomb, and run straight to the safe zone located directly across the street to be out of harms way. But it turns out Kurt had failed to do his job due to drinking and wiring, and the bomb doesn't detonate properly. This shows that you should never try to make a bomb while you're drunk. So you now have to fix the bomb.
The Big Bang Thesis updated with "Activate the bomb".
Go back into the tunnel and fix the bomb. Now you have 10 seconds to leave the tunnel because this time it actually does explode.
The Big Bang Thesis updated with "Escape from the tunnel".
Run as fast as you can for the same safe zone you went to earlier, and this time the bomb does blow up. Kurt radio's you and tells you to come back so he can give you the blueprint for the bomb.
The Big Bang Thesis updated with "Talk to Kurt".
Run back to Jaffar's outpost, making sure to avoid all the Volatiles as it is still nighttime. Once you arrive, talk to Kurt to get the blueprints to the bomb. This also ends the quest The Big Bang Thesis. Let's go ahead and move on to our next quest called A Survivor's Guide to Zombieland.
A Survivor's Guide to Zombieland (Part 2)
Resume A Survivor's Guide to Zombieland.
A Survivor's Guide to Zombieland updated with "Recover Fallon's satchel".
Head from Jaffar's southeast about 250 meters to get to the internet café that Fallon left his satchel at. You can access the café from the back if you are on the street. You need to lockpick the door. As soon as you do, run inside and run to the left as fast as possible. There is a bomber on the right side that begins his explosion sequence as soon as you walk through the door. Once he blows up, find Fallon's satchel on the upper right aisle underneath the 3rd desk and computer. Pick it up.
A Survivor's Guide to Zombieland updated with "Recover Fallon's camera".
Exit the internet café and begin heading northeast to Infamy bridge. This is located close to the Fishermen's Village. Along the way, clear the safe house just north of your position at the internet café if you haven't already done so. Once you arrive at the bridge, the car you are looking for is black and is located on the left side of the bridge. You know you have found the right one when you see the only black car on the bridge and it is hanging off the edge, about to take a plunge into the water below. When you open the trunk to try to get the camera, the car begins to tilt...and its too late, the car goes over. Looks like you're going swimming. Jump off the edge where the car was, and look for the black car in the water. The camera is still located in the trunk of the car, despite taking the large fall with the truck open. Grab the camera.
A Survivor's Guide to Zombieland updated with "Return to Fallon".
Head north to the Ferry Harbor safe zone to give Fallon his photojournalism supplies back to him. With that, the quest is now over. Now we are going to head south to the Fishermen's Village to pick up two more side quests from their quest board, and one more from a person named Meliha.
Dulse, Binoculars, and Where's My Mother(Part 1)
You get these side quests while in the Fishermen's Village:
Where's My Mother: Meliha
We're going to go ahead and start Where's My Mother since its in the same area that you're currently in.
Where's My Mother (Part 2)
Where's My Mother updated with "Talk to Aida's daughter Yasmina" and "Find Harun".
Go ahead and lockpick the door that Meliha and the other lady were pounding on to discover that it is empty. Go outside and the ladies will tell you to go find him. Go right and talk to the man on the fishing pier right next to the house to find that he is under the bridge.
Where's My Mother updated with "Talk to Aida's daughter Yasmina" and "Talk to Harun".
Head over to underneath the bridge to talk to Harun. Talk to him to find out that Aida was infected and he threw her out of the village so she didn't become a problem for the village.
Where's My Mother updated with "Talk to Aida's daughter Yasmina".
Head back to the Fishermen's village to talk to Aida's daughter. Talk to her to find the location of her brother and what happened to her and her mom.
Where's My Mother updated with "Find the house with the red flowers behind the tunnel".
Head east to get to the house that you need to find. The house is located closest to the ocean right next to two smaller shacks. If you listen closely, you will also hear a kid crying. You can access the house either from two locations on the street, or from the roof.
Where's My Mother updated with "Secure the house, where Jamil is hiding".
Once inside, kill all the zombies and cover up the two entrances on the street level. Once this is done, you need to go upstairs to the second level and find Jamil hiding in a wardrobe.
Where's My Mother updated with "Talk to Jamil".
Once you talk to Jamil he will tell you where his mother went to get medicine for Yasmina.
Where's My Mother updated with "Find Salim's house".
A Baby is Born
Salim's house is located north near the ferry harbor, so head that direction. On your way, clear the safe house just to the northwest of your location. When you are close, you will hear a woman screaming. Investigate the house by climbing up to the roof, opening the hatch, dropping down, pushing the wardrobe out of the way, opening that hatch, then knock on the door. This will get you access to the side quest "A Baby is Born". We are going to go ahead and do this quest since it is really quick, depending on how much alcohol you have.
A Baby is Born is updated with "Collect some alcohol to disinfect 0/3".
If you already have 3 alcohol, then you should be able to turn it in right away.
A Baby is Born is updated with "Collect more alcohol 0/3"
Turn in 3 more alcohol...only to find out that it yet again is not enough.
A Baby is Born is updated with "Collect more alcohol 0/3"
This is the last alcohol that you need to give him. Your now going to see what he was really doing with all that alcohol.
A Baby is Born is updated with "Check out what's going on in the flat".
Lockpick the door to find that in the zombie apocalypse, apparently having a baby actually means having a party with 3 of your mates and drinking way too much.
A Baby is Born is now complete. Time to get back to Where's My Mother.
Where's My Mother (Part 3)
Where's My Mother updated with "Find Salim's house".
Continue onwards to the safe zone that you were going to clear. Once that is done go back on your path to Salim's house. Once you arrive in the area, look for a building that says "Salim's workshop". Its surrounded by a fence and has a red truck parked outside of it.
Where's My Mother updated with "Talk to Salim".
Talk to him to find that he is a less than cooperative person. He then turns on an alarm, causing infected to come charging at you.
Where's My Mother updated with "Eliminate the Infected".
Kill all the infected, there should be about ten of them. Once you do this, it's on to the last tasks of this mission.
Where's My Mother updated with "Kill Salim" and "Search Salim's workshop".
Use your gun to kill Salim instantly.
Where's My Mother updated with "Pick up the keys".
Loot Salim's dead body to get the keys to the workshop. Go inside his workshop and push the wardrobe out of the way to gain access to a hatch underneath. Drop down and use the keys on the door to open up a backroom where Aida is.
Where's My Mother updated with "Free Aida".
Untie Aida and send her to get her kids and go back to the tower. This is the end of the side quest Where's My Mother. We will now go on to the side quest called Gas Mask Man.
Gas Mask Man (Part 2)
We are now going to start the quest Gas Mask Man.
Gas Mask Man updated with "Find Gas Mask Man and talk to him".
Gas Mask Man's location is about 50 meters west from Salim's shop, or about 100 meters from the Ferry Harbor. Head over to his location at the big building. In order to talk to him, you must go by the lake and open up the garage door that is propped open by a tire. Talk to him to listen to him tell you that someone disguised themselves in order to look like him and sabotaged the gate.
Gas Mask Man updated with "Recover Gas Mask Man's treasure bag".
Gas Mask Man's treasure bag is located in the lake. You will be able to find it at the lowest point of the lake, which is in the middle of it. The bag is located on the lake floor close to the boat and the oar.
Gas Mask Man updated with "Bring the bag to Gas Mask Man".
Once you take his bag back to him, he will tell you that someone in the village disguised themselves as him and sabotaged the gate.
Gas Mask Man updated with "Talk to the guard".
Head back to the Fishermen's village and talk to the man standing by the gate. He will tell you that 3 people have access to open the gate.
Gas Mask Man updated with "Search Tom's house", "Search Musa's house", and "Search Gursel's house".
First go to Musa's house. It is the house located right next to the gate and the guard tower. Just walk into each of the three rooms and it will count as searching the house.
Gas Mask Man updated with "Search Tom's house" and "Search Gursel's house".
Do the same with Tom's house, which is the one that you will find when you go straight from the gate. You will find there is nothing in this house either.
Gas Mask Man updated with "Search Gursel's house".
Finally head to Gursel's house, which is also the shop. This is the same place you picked up the payment at in Pact with Rais. At the shop here, I was finally a high enough level (Survivor level 9) to be able to buy a pistol, which we need for the Gunslinger quest. It was the American 9mm and cost about $6000.
Go inside Gursel's house and head straight into the next room. Stick to the right hand side and you will find the gas mask on top of the washer in a white basket.
Gas Mask Man updated with "Talk to Gursel"
Go outside of Gursel's house and head down the stairs to the right. Talk to Gursel and he will tell you that he was the one who sabotaged the gate in order to convince the village that they needed Rais's protection.
Gas Mask Man updated with "Talk to Musa".
Midnight Bride and Poisonous Herbs (Part 1)
Musa is the man who is repairing the gate. Talk to him and tell him that the Gas Mask Man won't be causing any more problems. This ends the Gas Mask Man quest. We're now going to head back to the Tower and continue the Gunslinger quest since we now have a gun. Run out of the area and then run back in to gain access to two more quests
Midnight Bride: Gursel
Poisonous Herbs: Musa
Ignore these quests for now.
Gunslinger (Part 2)
Head back to the Tower now.
Gunslinger updated with "Find Dawud a gun".
Now that we have a gun, go up the elevator and up to Dawud's room.
At this point I also unlocked this achievement:
Run (move or sprint) at least 42.195 m
Give Dawud the gun, and he will give you the keys to his pawn shop. He also wants you to gather a toy for his son while your're there.
Gunslinger updated with "Search Dawud's pawnshop for Ray McCall figure".
Exit the Tower and head east about 100 meters to arrive at his pawn shop. You enter it from the street by opening the garage door that is propped open, then heading to the back and using the key to open the supply room door. While you're back here, pick up all the supplies, there is a fair good amount. The toy is located on the back shelf about eye level.
Gunslinger updated with "Bring the doll to Dawud".
On your way back to the Tower, you get a radio call that says Dawud has escaped and shot a guard on his way out.
Gunslinger updated with "Return to the Tower and find out what happened".
Get back to the Tower and head up the elevator. Head to Dawud's apartment to find out that Dawud has left and taken his boy with him. This is the end of the Gunslinger quest. We're now going to move onto yet another side quest, Voltage.
Voltage (Part 2)
Voltage updated with "Reboot the northern substation" and "Reboot the eastern substation"
Exit the Tower and head east about 150 meters to come to the eastern substation. Kill the zombie in the room, gather the free supplies, and activate the switch to reboot the system.
Voltage updated with "Reboot the northern substation".
From the eastern substation head about 150 meters northwest to the northern substation. At this substation, you have to lockpick the door. If you have been following the guide exactly as I have, you should get this, if you haven't gotten it earlier.
Perform 10 successful Lockpicks
Head into the station and flip the switch in here as well.
Voltage updated with "Go to the central station".
Head about 250 meters south to arrive at the big central station. Once you arrive, hop the fence and run all the way to the back to the only building in the substation. Once you are here, you have to wait until night time in order to flip the switch.
Voltage updated with "Find the master panel and reset the breaker during the night".
Once it is night time, I recommend getting a few Volatiles chasing you. Then, run into the area, flip the switch, and hopefully if you had enough on you, you will unlock this achievement:
Everybody Dance Now
Simultaneously shock 5 monsters with electricity
If not, there are other ways to get it, I will touch on how in the miscellaneous page.
Once you have flipped the switch, you have now finished the voltage quest. Return back to the Tower to receive your next quest by Alfie called Searchlights.
Start the quest Searchlights.
Searchlights updated with "Get to Infamy Bridge during the night".
Go ahead and head to the Fishermen's Village in order to cut down the distance you will have to cover during the night time run. Once you have slept until night, make your way to Infamy Bridge. Run across the bridge as fast as you can. Here is another chance to gain up Volatiles for a stage two escape. This is also a great time to get this achievement for killing a Volatile:
Mouths Wide Open
Kill a Volatile
The key to getting this is to run into the safe area on the bridge, then keep on running. There is a small distance between this safe area and the water below where one or two Volatiles will be. Find one and take out your best weapon, then just start going to town on the Volatile until he is dead. You can also get this achievement while your here, but it will require you to redo all the progress you made on going across the bridge:
A Long Way Down
Jump to the water from the Infamy Bridge (Slums) at night
Once you have done all of this and made it into the safe area on the bridge you will get your next objective.
Searchlights updated with "Collect all the bulbs that are still working".
Now comes the fun part. You have to climb the bridge pillar to collect the bulbs. In order to start the climb, jump on top of the police van on the right side of the bridge and begin your climb upwards. Once you reach a platform, zipline across the bridge to the other pillar. Watch out for the three zombies inside as they can knock you off, and its a long way to the bottom. Once you kill these zombies, grab the yellow pipe and continue climbing upwards. After you reach the end of the yellow pipe, jump onto the next platform and begin climbing up the electrical wires, jumping off onto yet another platform. Open the red door, but watch out for the bomber (how did he get up here...?) Collect the first two bulbs on the left side and the last bulb on the right side. The rest of the bulbs will shock you if you take them out. Continue your climb upwards on the opposite side that you exited on. Once you reach the next platform, collect the 1st and 3rd bulbs on the right side and the last bulb on the left side. This should be all the bulbs.
Searchlights updated with "Return the UV bulbs to Alfie".
Make your way back to Alfie by using the zipline at the end of the platform. Once you reach the ground, start on your way back to the Tower. Give Alfie the light bulbs to...brighten...his mood. Haha. This is the end of Searchlights. We're now going to start the Mother's Day quest.
Mother's Day (Part 2)
Mother's Day updated with "Find Gazi's place".
Gazi's house is located to the southwest of the Tower about 1000 meters. Begin making your way to him. Gazi's house is the red brick house that is two stories high. When you are talking to him, he says that the only way he will let you in if you get him a movie and chocolate. (Fun Fact: He asks for the movie called Charly. This movie is based on the book "Flowers for Algernon", where a man undergoes a treatment to become the world's smartest man, only to discover that eventually he will go back to being unintelligent. Gazi said he wants the movie Charly because he is "smart", even though he obviously isn't that bright).
Mother's Day updated with "Get the special box of chocolates for his Mom" and "Get the 'Charly' tape for Gazi".
Tunnel Vision (Part 1)
Both of these are located about 150 meters to the northeast of Gazi's house. On your way, stop by the building that is pouring out red smoke to get another side quest called Tunnel Vision. We're going to continue with the Mother's Day quest for now though.
First go to the Video Store. This building can be accessed by lockpicking the door located on the street. Run inside and immediately hit the alarm button directly in front of you in order to prevent infected from charging at you. Find the video tape on the left wall under the 'C' section at about eye level.
Mother's Day updated with "Get the special box of chocolates for his Mom".
Head to the next building which is a coffee shop and access this one by opening the garage door by the street. I advise throwing a firecracker so you can open it in peace. Next, go inside and kill the zombie behind the counter. Then head into the next room and look right and up to find the chocolate by 4 bags of coffee.
Mother's Day updated with "Bring the video tape and a box of special chocolates to Gazi".
Head back to Gazi's house to deliver the goods. Give him the supplies, but he will still not let you inside.
Mother's Day updated with "Enter through the roof".
About this time is when I unlocked this achievement:
Reach Agility Prof. Lvl 10
Make your way to the bridge and climb up the rocks next to it until you get to a platform. Grab the yellow pipe and climb over to another platform. Next, run to the end of this platform then jump up underneath the bridge and continue onto the next platform. Then, you will see a rather large gap between the next two platforms. Don't bother trying to run and jump to make it, you will never make it no matter how hard you try. Instead, look up and you will see yet another yellow pipe you can grab onto and cross the gap. Drop onto this platform, jump up and cross underneath the bridge, then walk across the next set of three yellow pipes to finally arrive at the platform right above Gazi's house. Drop down and open the hatch in the roof.
Mother's Day updated with "Collect the anti-seizure medicine".
Drop down from the roof and head downstairs. Go into Gazi's living room and talk to him. He is happy to give you the medicine now. The medicine is located in the next room with directly in front of the couch on top of a movie cabinet.
Mother's Day updated with "Bring the medicine back to Lena".
Head back to the Tower to give the medicine to Lena. Once you arrive, head up the elevator and into the room to the right of the Headquarters. Give Lena the medicine and this ends the Mother's Day side quest. Up next, Tunnel Vision.
Tunnel Vision (Part 2)
Tunnel Vision updated with "Go to the Bazaar and find Aziz".
Exit the Tower and head west about 200 meters to find Aziz. Aziz can be located in this safe zone near the shop. Look for the man with the military style hair cut and wearing a red and black vest. He should be standing near the shop area. You give him the list and he tells you that you need to go get the phenyl-nitrate.
Tunnel Vision updated with "Go to the tunnel and find the courier's white car".
There are two different tunnels that you need to go search. First go to the north tunnel (if you look on the map) and search both of the white cars in this tunnel. Then head to the south tunnel. The car with the phenyl-nitrate is located in the middle of the tunnel next to a brute. Grab the phenyl-nitrate from the trunk of the car.
Tunnel Vision updated with "Return to the Tower and talk to Aman".
Make your way back to the Tower. Head up the elevator and then head into the room where you dropped off the medicine to Lena during the Mother's Day quest. You give him the phenyl-nitrate, and in trade, he gives you a sleeping agent to give to Ryan (the cook) instead.
Tunnel Vision updated with "Take the package back to Ryan".
Exit the Tower and head back to the Ryan's drug cookery. Once you arrive, you find that the place is being ransacked by a bunch of thugs.
Tunnel Vision updated with "Kill the thugs".
There should be about 5-6 thugs in the area that you need to take care of.
Tunnel Vision updated with "Talk to Ryan".
Go knock on Ryan's door and give him the supplies. This ends the Tunnel Vision quest. Now onto the Total Security quest.
Total Security (Part 2)
Total Security updated with "Find Hanson's group at The Slabs"
Head north about 600 meters from Ryan's cookery to arrive at The Slabs. The Slabs is an apartment building with electrified scaffolding all around it. You need to shut off the electricity in order to be able to reach Hanson's group.
Total Security updated with "Shut off the Generator".
In order to shut off the generator, you need to go to the 3 points on the map and switch the power supplies off. One has a Spitter on the roof, one has a brute and the door needs to be lockpicked, and the last has Hanson's body outside of it. Switch off all three of these.
While killing the zombies in this area, I got this achievement:
Reach Power Prof. Lvl 10
Total Security updated with "Investigate the area".
Climb up the scaffolding, then jump across the porch areas to the next section of scaffolding which gets you up to the roof. Once on the roof, you will see two taller structures. Climb up both of them. One should just have water buckets on top of it, the other should have a radio and more importantly, a pair of binoculars. Be sure to pick the binoculars up as you need them for the Binoculars quest.
Once you have picked up the binoculars, jump down and head to the structure that has all the water buckets on top of it. If you look next to the door, you will see a recording device. This will tell you what exactly happened to the group and why they couldn't leave. With this, the Total Security quest is now done. Now since we have a pair of binoculars, were going to knock out the Binoculars side quest.
Binoculars (Part 2)
Binoculars updated with "Find binoculars".
Since you have found a pair of binoculars, its time to take them to the new owner.
Binoculars updated with "Bring binoculars to Santiago".
Make your way to the Fishermen's Village in order to give Santiago the binoculars. Santiago is standing next to a campfire in the middle of the Village. The quest ends as soon as you give him the binoculars. And what do you know, its time for yet another side quest! I swear we are about done with side quests. For now, we are going to do the quest Incense Herbs.
Incense Herbs (Part 2)
Incense Herbs updated with "Find lavender herbs 0/6".
We are now going to head in the direction of the Ferry Harbor. This is where the lavender is located, for better details, check your map and look to the top north east area. Lavender is a purplish type of flower, so just keep looking for this on the four pieces of land where the lavender is located. At the larger piece of land, I found 3 lavender, the island to the east had 2, and the last island to the far east I found 1. There is more than 6 on the islands, so don't be worried about not being able to find enough.
Incense Herbs updated with "Deliver lavender to Toygar".
In order to finish the quest, head back to the Tower to drop off the lavender. Upon giving him the lavender, you finish the side quest. Up next is Poisonous Herbs.
Poisonous Herbs (Part 2)
Poisonous Herbs updated with "Search marked zone for poisonous herbs 0/10 Wolf's Bane".
The poisonous herbs are located to the South of the Tower. These herbs are also purple and are about waist high. They are relatively easy to spot, as they are the only thing purple in the creek bed that they grow in. At the end of the creek, there is also a disaster relief crate. If you have been collecting them whenever they drop, you should be somewhat close to getting an achievement. This is where I unlocked:
Get 15 Relief Packages
Once you collect all ten, its time to go onto the delivery part of the quest.
Poisonous Herbs updated with "Deliver herbs to Musa".
Musa is located in the Fishermen's Village, so begin making your way over to the village. Give the poisonous herbs to Musa, and you will be done with the side quest. Up next is the side quest Dulse.
Dulse (Part 2)
Dulse updated with "Search area marked on the map for dulse 0/5".
The area that the dulse is located is the northern part of the map close to where the construction site safe zone where the Steal from a Thief quest was. The dulse is located in the lakes and is a pinkish color. It looks like it has a bunch of tentacles coming from it, and is pretty easy to spot compared to the rest of the sea plants, since it is the only one that is pink colored. You need 5 of them.
Dulse updated with "Search area marked on the map for dulse TURN IN Dulse (5)"
Head back to the fishermen's village to drop off the dulse you just picked up. Once in the village, give the dulse to Sophia and your quest will be over. Its now time for our final side quest for the time being. This side quest is called midnight bride.
Midnight Bride (Part 2)
Midnight Bride updated with "Collect midnight bride herbs by night 0/5 herbs".
The midnight bride is only available during the night time and is located on the far east of the map. Head to the safe zone closest to the marked location and then change the time to night. Leave the safe zone and travel to the marked area. The midnight bride herbs looks green, but at the same time is bioluminescent so it glows purple. Try to collect them as fast as possible to avoid being detected by the roaming Volatiles. You need 5 of them.
Midnight Bride updated with "Bring herbs to Gursel".
Make your way back to the safe house, avoiding Volatiles along the way. Once there, rest until morning. Now head all the way across the map back to the Fishermen's village. Once there give the herbs to Gursel. This will end the long bout of side quests, and we will get back to the main story. If you have completed all the side quests up to this point in the guide, you should be 56% done with all the side quests.
Siblings (Part 2)
Alright its time to get back to the main story.
Siblings updated with "Meet with Jade in the boxcar".
The boxcar is located right outside of Rais's compound. On may way there, if you have been saving a good majority of survivors from zombies, you should be close or have unlocked this achievement:
We're All In This Together
Save 15 survivors from zombies
This is where I unlocked the achievement. Make your way to the boxcar and once you arrive, there will be a cut scene where Jade tells you that Tahir's men are up to something at the school. You follow her down and watch some more events play out.
Siblings updated with "Find an entrance into the school".
The way to get into the school is through the top of the building. There is a zipline that makes it easier to get onto the roof, look in front of where the point is marked on your map and you should be able to see it. Watch out for some bombers that are also on the roof, and inside the room that you need to go into. Once inside, go to a hatch in the room.
Siblings updated with "Get inside the school".
Open the hatch and you will go inside the school.
Siblings updated with "Look for Antizin".
Make your way through the floor you are on and go down the stairwell at the end of the hall. You will have to try to open a door, but it is locked. Continue along the hall on this floor and eventually you will have to fight a few of Tahir's men.
Siblings updated with "Look for Antizin" and "Turn off the alarm".
Head to the janitor's office (the one that is highlighted in gold on your map) and turn off the alarm on the wall.
Siblings updated with "Look for Antizin".
After you turn off the alarm, another one of Tahir's thugs breaks through the door next to you. Kill him and continue going down the hall. Your path will be blocked by someone throwing a Molotov cocktail, but turn left and go through that door. Kill the guy in this room and go through the door he was trying to get into. Head up the stairs and continue down this hall, killing the zombies that break through the door to your right. Continue straight and go into the highlighted rooms. Kill all of the human enemies now.
Siblings updated with "Search the place for Antizin".
Open up the green crate that is located inside the library room to find a bunch of food supplies, but no Antizin. You tell Jade and she says to look for the basement keys.
Siblings updated with "Find keys to the basement".
The keys are located in a cabinet in the same library room, across from where you entered. Pick them up.
Siblings updated with "Meet Jade in Storage C".
Continue down the hall, killing the zombies as you go. Go down the staircase and use the keys to open the door that you tried to go through earlier, but was locked. Watch out for the bomber that comes out of the room next to the basement doors. Head down the stairs to the basement and kill the zombies in this hall. Open the door to your left, which starts another cut scene. You and Jade find something that will change the tide of the fight against the zombies. You let her escape with the stuff and need to fight off the enemies so she can get out safely.
Siblings updated with "Eliminate Rais's thugs".
Make quick work of the three guys who attack you.
Siblings updated with "Leave the school".
Head through the gray door to exit the school. As you leave your introduced to a new creature called a Bolter. They are essentially harmless, and the only interaction you will have with them is for a side quest and achievement.
Siblings updated with "Meet with Jade back at the Tower".
Head back to the Tower, and be careful as it is nighttime. Jade radio's you and tells you to talk to Rahim and tell him to stay away from the hive he wants to try to blow up. Once at the Tower, head up the elevator.
Siblings updated with "Talk to Rahim about the hive".
Head up to the roof and talk to Rahim. He wants to execute the plan to blow up the hive, but you tell him that he can't do it and that you will be the only one to do something like that. You then need to go talk to Dr. Zere about the Bolter you saw.
Siblings updated with "Talk to Zere about the strange infected at the school".
Dr. Zere is currently at the med bay. Head down the stairs back to the floor that the elevator is on to access the sick bay. Head inside and talk to Zere just to be confirmed that they are Bolters. He now wants you to go get a sample of their flesh for research. He then directs you to the quartermaster who has been keeping track of the Bolters.
Siblings updated with "Talk to the quartermaster about the Bolters".
Before heading down, talk to the two men who have exclamation marks on the minimap. They both will give you info on areas you will need to visit to get more side quests. Head down the elevator now.
Crayons for the Kids (Part 1)
After exiting the elevator, head over to the quest board and grab the Crayons for the Kids side quest. Go ahead and wait to do that one for now.
The quest electric parts is also on the quest board. If you keep a decent stock of craft able supplies, you should have more than plenty to knock this quest out.
Electric Parts updated with "Find electronic parts and deliver them to Toygar 0/2 Electronics".
Since I already had 2, I finished up the quest right when it started. Now since were done with that easy quest, were going back to the main story quest.
Siblings (Part 3)
Siblings resumed with "Talk to the quartermaster about the Bolters".
Go and talk to the quartermaster and he will tell you what to do when you find a Bolter.
Siblings updated with "Sneak close to a Bolter during the night and get a tissue sample".
Go and rest until night. Before you leave talk to the guard by the door and he will tell you about people at the school, just like how someone else upstairs did. Head out of the Tower and head west to the Bolter feeding zone. Once you get close, you should kill the Bolter with a ranged weapon so he doesn't escape. Get the tissue from the dead Bolter.
Siblings updated with "Let Zere examine the sample".
Head back to Dr. Zere's research trailer. Talk to the guy named Derek outside of the trailer and he will tell you about the people at the school. Go inside and give the sample to Zere and he will tell you about the possibility of a cure using the Bolter sample. Exit the trailer and you will get a call from Rahim telling you that they ran into some trouble with trying to blow up the nest.
Siblings updated with "Look for Rahim on the overpass".
Go into the shack and rest until morning. Head north to the overpass and climb on top of it.
Siblings updated with "Check the last point of contact with Rahim".
Assault and Batteries (Part 1)
Head to the highlighted point to try to find Rahim. At this time you will get a call from Tolga who gives you your next side quest called Assault and Batteries. We will continue the Siblings quest for now.
Siblings updated with "Search the bodies".
Look at the bodies in the area to find Omar, Rahim's buddy, but not Rahim. You will get a call from Brecken to go check the trainyard.
Siblings updated with "Check the trainyard buildings for Rahim".
Head to the northern trainyard building and head inside.
Siblings updated with "Look for Rahim" and "Kill enemies near the railroad track".
Kill the zombies around the train car. Try to open the door, but a Spitter will drop down and attack you. Kill him as well.
Siblings updated with "Talk to Rahim".
Open up the train door and you will find Rahim. Rahim will give you the bomb and tell you to go blow up the nest.
Siblings updated with "3:30 remaining" and "Place the bombs in the Volatiles' nest".
Head out of the train station through a tunnel near the opposite wall that you entered from. Drop down and head to the nest. Once you reach the nest, begin climbing up the building and placing the bomb on the pillar. Head up to the next floor using Rahim's directions to plant the second bomb.
Siblings updated with "x time remaining" and "Leave the nest before it explodes".
Head through the exit that the brute knocked down and drop down through a hole in the floor. Run back to the trainyard building.
Siblings updated with "Help Rahim get back to the Tower".
Head back to the train car and open it up. I will let you figure out what happens here, no spoilers.
Siblings updated with "Task withheld due to spoilers".
Head back to the tower to talk to Brecken about the blowing up the nest.
At or around this time you should be close to unlocking this achievement:
Everybody Knows Kyle
Reach Survivor Rank lvl 12
Lighter Gas and Coffee (Part 1)
Continue back to the Tower and once inside, head to the quest board. At the quest board you will find the two side quests; lighter gas and coffee, both of which are for Toygar. Go ahead and wait to turn these in, we're going to head to the door right next to the quest board.
You go into the room and have another cut scene where you tell Brecken what exactly happened. Before the end of the conversation, an attack begins on Dr. Zere's trailer and you need to go help him out. This is the end of the main story quest Siblings, up next is The Pit.
The Pit updated with "0:40 remaining" and "Defend Dr. Zere and his lab".
Run to Dr. Zere's before the time runs out.
The Pit updated with "Defend Dr. Zere and his lab".
Kill all of Rais's henchmen in the area. Once this is done, talk to the man laying down by the trailer door and he will tell you that Zere was gone.
The Pit updated with "Find Dr. Zere".
You're told that Zere has been taken to Rais's, and you need to go rescue him.
The Pit updated with "Rescue Zere".
Head towards Rais's compound. Once you arrive you find that the door is locked, so you need to find another way in.
The Pit updated with "Check the back of the Garrison for another entrance".
Go to the right of the Garrison and climb on top of a red van and begin your climb into the Garrison.
The Pit updated with "Climb to the roof".
Work your way up through the different porches up to the roof.
The Pit updated with "Find the entrance into the building".
Go to the left side of the roof and go into the room that the door is not there.
The Pit updated with "Look for Dr. Zere".
Go inside the hatch. Once inside, you call the GRE for help, but it is now headed by a different organization, who refuse to help. They say that there is 48 hours before they bomb Harran. Head through the building and open the elevator shaft. Grab onto the wire and slide down to the next floor. You can run past all the enemies, as all they have are melee weapons. Once you reach the underground tunnels, take out your assault rife and kill all the enemies down there. Once you reach the end of the tunnel, you open the door to find Zere. You try to take him out, but are soon ambushed by Rais's men.
You wake up in The Pit and watch a short cut scene leading up to you having to defend yourself against a large number of zombies.
The Pit updated with "Survive the Arena".
You wake up to find yourself surrounded by 4 large shipping containers of zombies. All of your weapons have been taken from you. The weapons around here are just gas pipes and table legs, which do absolutely minimal damage. What I found most helpful is having the grapple ability and the stomp ability. Climb up on top of one of the shipping crates and use the stomp ability to kill off the Virals as soon as they try to climb on top of the crate. For the rest of the normal zombies, use the grapple ability to fling them into the spikes that are placed at flaming barrels and on the side of the shipping crates.
Once you kill off all the zombies. Rais will go into a little speech.
The Pit updated with "Survive the Arena" and "Pick up the machete".
Rais throws you a machete. Pick it up and you will be faced with a new kind of zombie: The Demolisher. These are giant brutes that rush you and take away massive amounts of your health....they do what their name says.
The Pit updated with "Survive the Arena" and "Kill the Demolisher".
The best way to kill the Demolisher is to stand with your back facing a solid surface (a wall or one of the shipping crates) then let him charge you. The key is to dodge before he hits you and let him hit the wall. This stuns him, allowing you to hit him with the machete. Another tip is to attack from behind. The Demolishers have a weak back, while their front is heavily armored. While taking out the Demolisher, you will also be faced with a handful of Virals. Climb on top of the shipping crates to use your smash attack to dispatch them, but watch out for the rocks the Demolisher throws. Kill all the enemies to continue.
The Pit updated with "Survive the Arena".
After killing everyone, you go another moment where you have a spout of infectedness. Rais goes into yet another speech about how you won't survive and will throw you a medkit.
The Pit updated with "Survive the Arena" and "Pick up the medkit".
Pick up the medkit. While you do it, Rais tells you that he knows you worked for the GRE. And that the GRE are not who they say they are. You then have a scene where you kick some butt, and give Rais a taste of his own medicine. You find Zere has been stabbed during this, and its too late for him. You then jump over a wall to escape.
The Pit updated with "Escape from Rais's Garrison".
Follow the marked points as fast as you can. Rais's men will be shooting at you as you try to make your grand escape. Follow the obvious path and jump up the scaffolding, making your way through the rooftops. Watch out for red explosive barrels, if you get too close to one, Rais's men will shoot it, causing massive damage. You will soon reach the underground garage area that you were at earlier. Run through here and through a doorway that leads you to some stairs, and finally the exit.
The Pit updated with "Report to Brecken".
Exit outside and you will pop this:
Snake in the grass
Escape the arena
You will undergo another infectedness scene. This entire time back to the Tower your stamina will keep depleting and you can't run. About halfway back, you pass out. You wake up at the Ferry Harbor, with Brecken there as well. He will tell you that the other doctor named Camdon in the Old Town needs the research that Jade has. So its time for you to head to Old Town.
The Pit updated with "Take your stuff from the bag".
The bag directly in front of you has all the weapons and supplies that you went into the Arena with. Take all the stuff you want, including the Grappling Hook, which you should have access to if you are Survivor level 12. At this point, you are now done with The Pit quest. Up next is The Saviors.
The Saviors (Part 1)
The Saviors updated with "Locate the people who can take you to Sector 0".
You are now tasked with going to Sector 0, which is the step before going to the Old Town. Before we do this, we are going to knock out all the side quests and achievements that are available in the Slums.
Pause The Saviors. Head down to the Fishermens Village to talk to the man there, who just wants to tell you about the Witch at the Bazaar (another safe house to the east of the Tower). For now, we are going to head back to the Tower to turn in a side quest.
Coffee (Part 2)
Coffee updated with "Find coffee for Toygar in bars and shops x/20".
Coffee is fairly common in the slums area, just look around in houses and shops and you should find plenty. Make sure to always check fridges in houses as well, they usually always have one or two. I also am a firm believer that having the quest active greatly increases your chances in finding coffee, but you should have lots if you spend time searching. Also another point I found quite helpful was that almost every one out of three zombies that you kill is carrying coffee, so you should find it relatively easily. Once you find 20, turn them in to finish the quest.
Lighter Gas (Part 2)
Lighter Gas updated with "Search the town for lighter gas x/5".
While you were out searching for coffee, you most likely ran into a few places that had cabinets. If you searched those as well, then you should have found a few lighter fluids as well. If not, head back out and look for more lighter fluid in houses close to the Tower. Once you find 5, return back to Toygar and return them to him.
Bandages and Meds (Part 1)
Once you are done giving Toygar the items for his two quests, look over at the quest board and pick up the bandages and meds quest, also for Toygar. This one also requires you to find supplies that you might not have on hand, but will be easy to find.
Bandages and Meds updated with "Find bandages and meds for Toygar x/3 gauze, x/3 painkillers, and x/3 syringes".
Odds are you will have 3 gauze on hand, but the other supplies will take some searching. The one place that I can think of that has these supplies are pharmacies and other medical facilities. Yellow vans also have the possibility of having these supplies. For now we are going to keep looking for these supplies, but we are going to focus on different one.
Crayons for the kids (Part 2)
Crayons for the kids updated with "Find crayons for the kids x/5".
Cease and Desist (Part 1)
Head to the school to get the crayons that the kids are wanting. While here, we are going to finally meet the group that you have been hearing about from various sources. Talk to the man at the entrance who calls you a "falafel", then go inside and talk to a man named Erol. He will give you a side quest called Cease and Desist. For now just get the crayons that are located in the same room.
Crayons for the kids (Part 3)
Crayons for the kids updated with "Give crayons to Kate".
Head back to the Tower. Go up the elevator and give Kate the crayons. This is the end of the side quest. Next up is the side quest you just received from Erol.
Cease and Desist (Part 2)
Cease and Desist updated with "Go to the Slabs".
Exit the Tower and head to the Slabs, the apartment district where the side quest Total Security took place. Stay on the ground and head to the front of the building directly to the right of the safe zone on your minimap. You will find one of Rias's men dead on the group and hear a radio.
Cease and Desist updated with "Find the walkie-talkie".
Pick up the walkie-talkie and you will be given the next location to go to.
Cease and Desist updated with "Get to 5 Gabriel Estate".
Head to the far left apartment building, and on the left side at ground level is the entrance into the next area.
Cease and Desist updated with "Find Karim".
Make your way through the basement floor killing all of Rais's men along the way. Once you get to the room with 4 of Rais's men, you will be given the next objective.
Cease and Desist updated with "Search the upper floors for Karim".
Head to the closed elevator door and open it. Climb up to the next open door and head left. You will find a door in the middle of the hall that is closed. Open it to find Karim and he will give you the story on what really happened with Erol.
Cease and Desist updated with "Return to Erol".
Exit the apartment building through the door upstairs. Head back to the school to confront Erol. He will tell you his take on what happened and will offer you a ride out of Harran.
Cease and Desist updated with "Find three cans of spray paint x/3".
Head out of the school and to the apartment building across the road. Once you are there, one of the spray paints is on the lower scaffolding, the next is on the higher scaffolding virtually on the roof, and the final is on the roof. Use your survivor sense (press and hold ) if you're having difficulties finding them.
Cease and Desist updated with "Go to the roof and use the paint to mark the chopper's landing pad".
Go back to the school and climb onto the roof. Mark the 4 letters using the paint you just got.
Cease and Desist updated with "Talk to Erol".
Erol will send you on another quest to go and grab 24.7 million dollars from a duffel bag on the 2nd floor of the school. Go down to where you exited the school on the Siblings quest.
Cease and Desist updated with "Recover Erol's duffel bag".
Head through the basement and look for the money in the lockers in the highlighted room. Open two of them to find them both....empty. You've been tricked.
Cease and Desist updated with "Get back to Erol".
Erol radios and tells you that he sent you to look for the fake money so that he could leave with his family. He says he left something on the roof for you. The door you came in is now locked, so head up through the school.
Cease and Desist updated with "Get to the roof of the building".
Go through the school and head up the ladder to the roof.
Cease and Desist updated with "Go check the roof".
Go across the roof to find Karim along with 3 supply drops. Talk to him and this will end the side quest. Since we are already at the school, jump down and begin your next quest.
Assault and Batteries (Part 2)
Assault and Batteries updated with "Report to Tolga and Fatin",
Go and talk to the two brothers to begin your next quest in their story arc. Its hard not to laugh as they insult your intelligence while telling you to go get batteries from buses.
Assault and Batteries updated with "Gather three batteries from the buses at the main bus station".
Head to the main bus station and use your survivor sense to find the 3 buses. The batteries are inside the bus, and two of the buses require you to use a lockpick to get the batteries.
Assault and Batteries updated with "Deliver the batteries to the twins".
Head back to the school and give the batteries to the twins to end the side quest.
Bandages and Meds (Part 3)
Depending on how many pharmacies you have raided, you should now have the necessary supplies to complete this quest.
Bandages and Meds updated with "Find bandages and meds for Toygar Turn in syringe 3, Turn in painkillers 3, Turn in gauze 3".
Go to the Tower and drop off these supplies in order to finally finish the side quest.
Once you have done this, head over to the Bazaar to talk to the witch Dahlia for your next side quest called Witch Queen.
Witch Queen updated with "Go to the caves at night and pick all the mushrooms".
Wait until night time, then head south to the caves. The entrance is under a small lake that has a supply drop in it that you might have gotten earlier when you were looking for the poisonous herbs at this creek. Swim under the rock and into the cave.
Witch Queen updated with "Go to the caves at night and pick all the mushrooms 0/10".
The mushrooms have a lime green light glow to them. There should be 10 patches of mushrooms, but if you wait for a bit, the mushrooms will regenerate and you can pick them again.
Witch Queen updated with "Return with mushrooms to Dahlia".
Exit the cave and head back to the Bazaar safe zone as quick as possible to avoid any unneeded conflict. Give Dahlia the mushrooms and she will make you a potion.
Witch Queen updated with "Take the potion".
Grab the potion from the pot to finish the final side quest in The Slums. You should now be at 72% for The Whole Story achievement. Before moving on, I highly suggest you run around until you trigger the random events of saving people from Rais' men. It is extremely rare in Old Town and nonexistent after the end of the story. Keep wandering around until the blue flashpoint comes up on the minimap, then run over and make sure it's Rais' men attacking a civilian. Kill the thugs and save the civilian, then repeat until you unlock:
Homo Homini Lupus Est
Save 15 survivors from Rais's men
The Saviors (Part 2)
Now that we are done with all the side quests in this area, its time to get back to the main story.
The Saviors resumed with "Locate the people who can take you to Sector 0".
Head to the marked location near the overpass and knock on the door to talk to a guy who refuses to take you to Sector 0. But once you tell him that you're the man who cut off Rais's hand, he is more than willing to help you out. He sends you to the tunnel leading to Old Town.
The Saviors updated with "Find the tunnel leading out of the Slums".
Head southwest to the bottom of the map to get to the tunnel.
The Saviors updated with "Meet the Saviors in the tunnel".
Head down the tunnel and to the door at the right. You're now in the Tunnels. Head down the hall and open that door to meet another man.
The Saviors updated with "Follow your guide".
Continue down the sewers with your guide. You will find Dawud and his son there. Talk to Dawud, but nothing will happen.
The Saviors updated with "Talk to Hazan".
Hazan will tell you that you're on your own now and to follow the path.
The Saviors updated with "Follow the marked path to Sector 0".
Drop down into the sewer and swim to the open area. Climb up and use your grapple hook to get across the area. Continue following the path for quite some time, then you will get a radio call from Hazan saying hes sorry, but he ratted you out to Rais.
The Saviors updated with "Survive the ambush".
Continue swimming, then climb up and start killing all of your assailants (about 10-15).
At this time is when I unlocked
Harran Shooting Club
Kill 50 enemies with shooting weapons
The Saviors updated with "Find your way to Sector 0".
Head through the door that your assailants entered from and continue along the path. Climb up a few ladders and you will come to a courtyard with 3 of Rais's men. Kill them, then continue up to the upper level and a few flights of stairs to make finally make it to the entrance to Old Town. We are finally done with this page, onto the next part of the walkthrough.
4. Story Walkthrough Part 2: Old Town 2. General hints and tips
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Open the grate and jump down into the water. Stay submerged and swim across the way to avoid the ambush from above. Swim through a square opening in a gate then go up for air. Turn around to find a way up to dry land.
There are 13 Story Missions throughout the campaign of Dying Light.
To find a way to the 13th floor, head back to the opposite side of the same floor to find an elevator with Timur the guard leaning against it. Wow, that guard will believe anything. Enter the elevator to head for floor 13. As you step out of the elevator, you'll run into another scene.
When focusing on the main objectives, Dying Light is about 17 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 55 Hours to obtain 100% completion.
The Sewers are a location within Harran in Dying Light. They serve as a link between the Slums and the Old Town.
Enter the door to the South to find a set of stairs leading upwards for you to take. Continue up the next set of stairs to continue your pursuit of the elusive marker. At the top, open the door with the glass panel to finally arrive in Sector 0, more commonly known as Old Town.
The camera is on the bridge in Neil's car. The car is leaning off the bridge towards the middle and when you click it, it falls into the ocean. Jump in after it and loot the camera out of the trunk. Once you get the camera return to Neil to turn in the quest.
The success of Dying Light and Dying Light 2 means Dying Light 3 is inevitable. That said, and as you would expect, Polish developer Techland isn't confirming that it's going to pivot to Dying Light 3 now that Dying Light 2 is out, if it hasn't already.
The canon ending is that Kyle chose not to kill the thousands left in Harran and the surrounding area, even if it meant eliminating the virus. If this is the case, The Mother infects Kyle with the serum. He manages to kill her but is transformed into a sentient volatile.
Mannerlicious already answered your question, no she can't be saved.
Events of Dying Light
He is a resident of the Tower and can be found on the 19th floor, sharing an apartment with Kyle Crane among others. He works as a dispatcher for the Tower's runners, maintaining contact with them via a radio in his apartment.
Best way to get gauze? The second part of the Infamy bridge has around 20 Gauze, which respawns if you take certain distance, allowing you to go back and pick it up, making it easy farm.
- 26 Dark Souls (50 Hour Average)
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- 30 The Legend Of Zelda: Breath Of The Wild (46 Hour Average) ...
Dying Light: Infinite Weapons and Money Cheat - YouTube
Michael will state to look for apartments 105, 106, 134 and 137. Keep in mind that these floors are not cleared and that there are infected roaming around. Once inside the apartments turn on the stoves and plant the bombs. After planting the second bomb, Michael is ambushed by infected but tries to keep in contact.
Dying Light 2: Plant the Explosives in the Marked Locations - Revolution
As night starts to fall, Crane realizes he has become a sentient Volatile, and the screen fades to black as infected screams can be heard. Choosing either of these endings leaves Kyle Crane in a pretty bad place, either dead from a nuclear blast or in a constant internal struggle between man and beast.
Dying Light Secret New Easter Egg Weapon - YouTube
How to get from Old Town back to Slums in Dying Light - YouTube
Dying Light - Troll - Side Quest Gameplay Walkthrough - YouTube
There are 52 side quests in Dying Light, 36 of them are in the Slums, 15 in Old Town and 1 in the antenna area.
During this quest, Sophia asks Crane to retrieve dulse, a plant that grows at the bottom of the Lake of the Drowned, a large body of water in the northeast section of the slums.
The City streets of Dying Light 2 are ruled by three warring factions that Aidan is free to join; the Peacekeepers, Renegades, and Survivors – but just how do your choices impact the game?
Instead of being released in summer.
Dying Light 2's first story DLC has been delayed from early summer to September 2022. Developer Techland said in a statement that it simply needed more time in order to meet player expectations and deliver the expansion with "the absolute highest level of polish".
There are at least five endings in Dying Light 2, with a few permutations and a not-so-great secret ending. Which one you get depends on your relationship with Hakon, if you side with the PK at the Radio Tower, and whether you deviate from the PK path and end up helping Juan at the Radio Tower.
Some players believe the Night Hunter to be Kyle Crane, mainly because of the Take the Vials ending on The Following, as Kyle Crane transforms into a being with the same traits as the Night Hunter.
The End of Harran
Harran is thus spared immediate destruction but its fate remains unclear. In the other ending, Kyle Crane successfully triggers a nuclear detonation, which was supposed to destroy the surrounding countryside and all of Harran.
During the early hours of Dying Light 2, Aiden gets bitten by a roaming volatile, joining the large number of Villedor citizens that live with the virus. However, it quickly becomes clear that something about Aiden's reaction to the infection is far from normal.
About herself, she says that was born premature and the doctors were thinking she wasn't going to live, but she struggled and worked until she became a champion and thus, was given the name "The Scorpion".
As Aiden prepares to fight Waltz, it's revealed that Mia isn't his sister. She is Waltz's daughter, but Aiden isn't related to them. The promise Aiden had made when he was younger was actually to Waltz in hopes that they could cure Mia. Determined to save his daughter, Waltz wants to run new tests in X13.
Dying Light 2 Lawan Romance: Can You Romance Lawan? In short, there is no Dying Light 2 Lawan romance, and though you can have close moments with her character - and even try to display your affection (pictured above) - ultimately, there is no explicit option to romance her.
Kristov and his father can later be found in the lobby of the Tower, making weapons in the workshop alongside Alfie.
On approach to Rais' base, jump on top of the blue van to hop the electric fence, then head inside for an introductory cutscene. The deal with the devil requires you to set up radio communication in Harran. Go inside the compound to meet Karim, Rais' go to man. He'll be the one guiding you on the mission.
The Lavender plants (herbs) are located in the eastern part of the slums, on and around a pair of rocky islands beyond the barge safe zone. Some linger inside of bushes, so using survivor sense can be valuable to your search.
Dying Light - How to Farm Gauze and Medkits Jackpot Location - YouTube
After unlocking a metro station, select the location on your map to teleport to the spot. Dying Light 2's map is massive, and fast traveling will save you a lot of time. Remember to use your binoculars while exploring to find other metro stations to unlock more fast travel options.
This is achieved by climbing the second support on the left side facing Old Town. One must climb to the very top where 2 support cable attach to the other section of road. Once reached, the area though is very close to the border of the map which if crossed will respawn the player back to the other side of the gap.
- 8 Assassin's Creed Rogue. ...
- 7 Just Cause 2. ...
- 6 Driv3r. ...
- 5 Saints Row: Gat Out Of Hell. ...
- 4 Fable. ...
- 3 The Legend of Zelda: Breath of the Wild. ...
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The longest personal name is 747 characters long, and belongs to Hubert Blaine Wolfeschlegelsteinhausenbergerdorff Sr. (b. 4 August 1914, Germany) who passed away on 24 October 1997, in Philadelphia, Pennsylvania USA, as verified on 1 January 2021.
Dying Light 2's Setting
In the previous installment, the main setting of the game was also a fictional place called Harran, a city-state located within Turkey. While Villedor isn't rooted within a particular country, its architecture anchors it within urban Europe.
Dying Light 2 is really its own game, but that doesn't mean there aren't connections between the first and second that fans will miss out on. The story of Dying Light takes place in Harran, which is far from the European setting of Dying Light 2.
If you have also put time into Dying Light 2, you may be wondering just where the guns are. Unfortunately, the answer is that there are no guns really in Dying Light 2. You get a craftable scrap shotgun for the late game. However, it isn't actually a weapon.
- 8 Volatile Hunter Baton. ...
- 7 Gonunaba. ...
- 6 EXPcalibur. ...
- 5 Fenris Axe. ...
- 4 Rune Hammer. ...
- 3 Harran Ranger Bow. ...
- 2 Last Hope. ...
- 1 Volkan Combat Assault Rifle. No weapon can change the game quite like the Volkan Combat Assault Rifle.
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Outfits in Dying Light offer nothing other than an aesthetic appearance and do not add any abilities or skills to the player. That being said, the Ninja outfit does mute the player's footsteps, making it easier to distinguish the footsteps of zombies and NPCs.
Those four regions are full of activities and quests to find, and you can easily spend hours in there alone. However, you'll want to move on eventually as a lot of the best Dying Light 2 gear is unlocked in the second, bigger region.
Extraction is the fifteenth and final story quest available in Dying Light.
There are so many side quests and optional activities for you to do, that you're likely to leave some of it for after you've beaten the main game. However, some of these side quests are well worth playing through, and perhaps even prioritising above all else.
Dying Light is getting a Definitive Edition that includes all 26 DLC to wave goodbye to the parkour zombie game seven years after it was released.
Trivia. There is a real-world town called Harran in Turkey's Şanlıurfa Province close to the border with Syria. Given that the real Harran maintains its ancient Mesopotamian architecture and has a population of only a few thousand, it cannot be the Harran in Dying Light.
Villedor, also known simply as The City, is a fictional European location and the main setting of Dying Light 2 Stay Human. It is a large, heavily developed urban area located somewhere in Europe, on the banks of the fictional Turzawa River and has a rich history dating back to around 930 AD.
Rais's Machete is a melee weapon that appears in Dying Light. You can no longer get this weapon through normal means. You must find a player with the weapon and have that player duplicate it for you in order to attain.
As night starts to fall, Crane realizes he has become a sentient Volatile, and the screen fades to black as infected screams can be heard. Choosing either of these endings leaves Kyle Crane in a pretty bad place, either dead from a nuclear blast or in a constant internal struggle between man and beast.
Although he never actually shows up in the game, the legacy of Kyle Crane hangs over the world of Dying Light 2. The protagonist of the original Dying Light, Crane's a character that's referenced frequently in Aiden's journey, whether through small easter eggs, shrines or passing comments from travellers.
Dying Light 2: Aiden ROMANCE / SEX - ONE NIGHT STAND QUEST
- 8 Volatile Hunter Baton. ...
- 7 Gonunaba. ...
- 6 EXPcalibur. ...
- 5 Fenris Axe. ...
- 4 Rune Hammer. ...
- 3 Harran Ranger Bow. ...
- 2 Last Hope. ...
- 1 Volkan Combat Assault Rifle. No weapon can change the game quite like the Volkan Combat Assault Rifle.
Dying Light - Health Potion - Side Quest - YouTube
In order to get back to Rahim you must go back across the crane and return to the main tower.. Make your way back to the Tower, and once safely inside and standing close to the elevator, your quest will be updated with.... Pact with Rais updated with "Supply survivors in the Tower with Antizin".. Pact with Rais updated with "Supply survivors in the Tower with Antizin".. Head back through the door you entered, then back up the stairs.. Talk to Jaffar and he will tell you to go talk to a man named Kurt.. You will find there is nothing in this house either.. Make your way back to the Tower.. If you have completed all the side quests up to this point in the guide, you should be 56% done with all the side quests.. Once you arrive you find that the door is locked, so you need to find another way in.. Once you reach the end of the tunnel, you open the door to find Zere.. For now, we are going to head back to the Tower to turn in a side quest.. Head back to the Tower.. Talk to him and this will end the side quest.
Each quest will be set up in this format: Quest name, Quest starting location, Quest giver, Supplies needed for quest, Location of supplies, and Quest ending location.. Quest name - Quest starting location - Quest Giver - Supplies needed - Location of Supplies - Quest Ending. Awakening - The Tower - Yourself - Gauze and alcohol - 13th floor - Dr. Zere's First Assignment - Spike's building - Spike - None - None - The Tower Air Drop - The Tower - Yourself - None - None - The Tower Pact with Rais - The Tower - Brecken - Supply Pickups, blueprints- Various locations - The Tower Siblings - The Tower - Jade - Explosives, bolter tissue - School, bolter feeding ground- Dr. Zere's The Pit - Dr. Zere's - Brecken - Dr. Zere, machete, medkit- Rais's garrison, the pit - Ferry Harbor The Saviors - Ferry Harbor - Brecken - None - None - Old Town. Quest name - Quest starting location - Quest Giver - Supplies needed - Location of Supplies - Quest Ending. Mother's Day - The Tower - Lena - Chocolates, film, medicine- Coffee shop, film store, Gazi's house-The Tower Goodnight Mr. Bahir - The Tower 15th floor - People of the tower - Fake Antizin - Mr. Bahir's room - Drug Store Gunslinger - The Tower 15th floor - Dawud - Gun (Pistol) - Open world (shop level 9) - The Tower Voltage - The Tower 1st floor - Alfie - 3 station switches - Various locations - Central station Gas Mask Man - Fishermen's village - Musa - Treasure and gas mask - Lake and Gursel's house - Fishermen's Village A Survivors Guide to Zombieland- Ferry Harbor - Neil Fallon - Neil's Satchel and camera - Internet café and Infamy Bridge - Ferry Harbor The Prodigal Son - Transmitter Tower - Alexei - Alexei's Son - Inn - Transmitter Tower Gassed Up - Outside the Tower - Alfie - 3 valves and main - Various waypoints - Jeff's house Spare Glasses - The Tower 1st Floor - Khaliq - Glasses and Book - Khaliq's house - The Tower Incense Herbs - The Tower 1st Floor - Toygar - 6 lavender herbs - Close to Ferry Docks - The Tower On the Hooks - Outside the Tower - Tolga and Fatin - Hooks - Hanger #1 - Jaffar's outpost Steal From a Thief - Jaffar's Outpost - Jaffar - Dynamite - Construction Site - Jaffar's outpost Firebug - Jaffar's Outpost - Zaid - Zinc Powder and Turpentine - Hanger #2 - Jaffar's outpost Oh Brother Where Art Thou- North Tunnel - Osman - Osman's brother - Market - North Tunnel The Big Bang Thesis- Jaffar's Outpost - Jaffar - truck battery, 6 metal parts, sugar, cables- Overpass, junkyard, houses, hanger 1 - Jaffar's Outpost Total Security - Jaffar's Outpost - Jaffar - Recording - The Slabs apartment- The Slabs apartment Dulse - Fishermen's Village - Sophia - 5 dulse - North Lake bottom - Fishermen's Village Binoculars - Fishermen's Village - Santiago - Binoculars - Roof of the Slabs - Fishermen's Village Where's My Mother - Fishermen's Village - Meliha - Workshop Keys - Salim's Workshop - Salim's workshop A Baby is Born - Between Jamil and safe tower- Drunk Man - 9 alcohol - Open world (shops) - Drunk Man's house Midnight Bride - Fishermen's Village - Gursel - 6 midnight bride herbs -East courtyard marked on map- Fishermen's Village Poisonous Herbs - Fishermen's Village - Musa - 11 poisonous herbs - Dried creek bed on map - Fishermen's Village Searchlights - The Tower - Alfie - 6 UV bulbs - Infamy bridge - The Tower Crayons for the kids- The Tower - Kate - 6 crayons - Slums School - The Tower Electric parts - The Tower - Toygar - 2 electronics - Shops/ open world - The Tower Assault and Batteries- Overpass while in Siblings quest- Tolga and Fatin- 3 bus batteries - Main bus depot - Slums School Lighter gas - The Tower - Toygar - 5 lighter fluids - Open world - The Tower Coffee - The Tower - Toygar - 20 Coffee - Open world - The Tower Bandages and Meds- The Tower - Toygar - 3 gauze, 3 syringes, 3 painkillers- Pharmacies - The Tower Cease and Desist - Slums School - Erol - Karim, 3 paint, fake duffel- Apartment buildings/school - Slums School Witch Queen - The Bazaar safe zone - Dahlia - 10 black mushrooms - River cave - The Bazaar. Quest Name - Quest starting location - Quest Giver - Supplies needed - Location of supplies - Quest Ending. Find the Embers - Old Town entrance - Troy - None - None - The Loft Higher Education - The Loft - Yourself - None - None - The Loft Public Face - The Loft - Troy - 4 explosives - Sewers next to Michael - Old Town Streets Rendezvous - Old Town Streets - Jade - None - None - 2nd floor of Red apartment The Museum - 2nd Floor of Red apartment- Yourself - Jade, gear - The Museum, close to exit of Museum - Clocktower safe zone Broadcast - Clocktower safe zone - Troy - access card - Containers - Dr. Camden's lab The Clinic - Dr. Camden's lab - Dr. Camden - Dr. Zere's research - Already have - Outside the lab Extraction - Outside Dr. Camden's lab - Rais - None - None - Rais's tower. Quest Name - Quest starting location - Quest Giver - Supplies needed - Location of supplies - Quest Ending. Radio Station - The Loft - Savvy - None - None - Radio Station Office Outpost - The Loft - Savvy - None - None - Office Outpost Lost in Space - The Loft - Dawud - Dawud's son - Apartment - Apartment Rupert the Gunsmith - The University - Fidan - None - None - Magic castle daycare Fountain - The University - Mort Norris - Cup - Fountain - Courtyard fountain Fan Zone - The Loft - Noah - Key card - Coffee table outside of newsroom - News Studio (Fan Zone) Legless Spider- Between the Loft and Rupert's apartment- Savvy - Spiders bag, 3 shisha parts, 5 meteorites- Various locations- David's apartment Health Potion - Magic castle daycare - Rupert - Alya's father, insulin - Pizzeria - Magic castle daycare Blocks for the Boy - Magic castle daycare - Kadim - 9 blocks - Stairs down to the basement - Magic castle daycare Dungeon - Magic castle daycare - Rupert - None - None - Magic castle daycare Troll - Magic castle daycare - Little Girl - None - None - Rupert's workshop The Bunker - Rooftop garden outpost - Ihsan - Mayor's seal, Bunker key- Hotel, marked street - Bunker Supply room Do you Believe?. Find anything you think is wrong with this walkthrough?. Help us fix it by posting in its Walkthrough Thread .. This walkthrough is the property of TrueAchievements.com.. This walkthrough and any content included may not be reproduced without written permission.
Dying Light - Zombie Statues, Flags, Audio Logs, Lost Notes, Marvin Zucker's Battle Journals, Blueprints, Challenges and Quarantine Zones, Achievements, Tips & Tricks. 100 - Zombie Statues 30 - Flags 34 - Lost Notes 17 - Marvin Zucker's Battle Journals 16 - Audio Logs 50+ - Blueprints 18 -Challenges 8 - Quarantine Zones 6 - Achievements 4 - Tips & Tricks. https://www.youtube.com/watch?v=mIGAHMxnVSg On the map above, you can see the location of Zombie Statues in Slums .. Statue is on a shelf inside a small building.. Statue can be found on a shelf inside a safezone.. Statue is on the tower.. Statue is on the self in one of the rooms in the building.. Statue is on the shelf in a little building.. Statue is on the shelf in a little building.. https://www.youtube.com/watch?v=mnARzCO_DF8 On the map above, you can see the location of the Notes that can be found in Slums .. BLUEPRINTS #1. 230V – The blueprint is inside a small building in the safezone.. BLUEPRINTS #2. https://www.youtube.com/watch?v=kyGAONANUv4 On the map above, you can see the places in which you can start running, fighting and quarantine zone challenges in the Slums.
When Chapter 4 of Stray first begins, players will find themself in an alleyway with a robot cleaning the floor up ahead.. Doc's apartment is to the right of Momo's and can again be easily spotted thanks to the blue Outsiders sign outside.. Players can get inside the apartment via a gap in the door and, upon gaining entry, should make their way to the bedroom area at the back and knock over a few piles of books by jumping on them.. The last of the Outsiders notebooks can be found in Clementine's apartment, which is directly opposite Momo's place and has a large Outsiders logo painted on the wall outside.. It doesn't matter if players miss any or all of them though, as there are seven other robots that players can nuzzle up against in Stray .. Trophy (2/27) : Examine the dead robot behind the sign on the rooftop near Guardian .. Trophy (7/27) : Examine the robot graffiti that can be found by climbing up the wall in the alleyway to the left of Morusque "I Remember!"
This is very useful when searching for collectibles and completing all side quests.. Both blueprints and slots can be found hidden in various locations.. Blueprints do not require an upgrade slot on a weapon.. References. Most of the notes can only be collected after reaching a certain point in the story or after completing certain side quests.. To make sure you can collect all of them, it is recommended to first complete the story and all side quests.. After completing the game, you can use fast travel in the Tower to return to Old Town.. After completing the game, you can use fast travel in the Tower to return to Old Town.. In Old Town, you can find nine posters hidden around the area.. In single player mode, find a light trap close to a safe zone to allow you to run back and heal between activations.. When five or more zombies are in the trap, activate the power switch to kill them and get the "Everybody Dance" achievement.First, unlock the electric fence trap upgrade.. Then, travel to Old Town, and go to the location shown in the video (it is on the second map where you go later in the story) to find the Bad Ass blueprint on a rooftop.. A very easy way to kill Volatiles is to lure them into the electric fence traps around the Tower.. A Game of Catch: Kill 50 enemies with throwing weapons.. We're All In This Together: Save 15 survivors from zombies.
After braving the Zurk-infested Rooftops in Chapter 5 , Stray players will once again find themselves back in the slums.. This time, however, instead of tracking down notebooks, they'll need to work with Momo in order to find Doc's lab and learn more about the secret weapon that he was developing to fight off the Zurks.. When Chapter 6 of Stray first begins, players will find themselves back inside Momo's apartment .. In order to leave the apartment, players will need to interact with the keypad by the locked window, which will lead to B-12 typing in Momo's complex security code.. For those who haven't been there before or can't remember its exact location, the Dufer Bar can be found on the street opposite the giant elevator where Guardian hangs out.. Next, players should show the Broken Tracker to Seamus, who will reveal that he may be able to use it to find Doc if players can get it working again.. For those who don't know Grandma, she's the elderly robot whose shop is over by the entrance to the slums, not too far from Seamus' house.. With the Poncho now in hand, players can make their way to the nearby Elliot Programming.. "Territory" Trophy (6/12) : Scratch the door to Elliot Programming to get inside.. It doesn't matter if players miss any or all of them though, as there are seven other robots that players can nuzzle up against in Stray .. Trophy (2/27) : Examine the dead robot behind the sign on the rooftop near Guardian .. Trophy (7/27) : Examine the robot graffiti that can be found by climbing up the wall in the alleyway to the left of Morusque "I Remember!"
Availability: Complete events after the Siblings mission Location: Look at the Job Board in the Tower, on the Ground Floor Sweet Reward: $1,500, 2,500 Survivor XP Difficulty: Easy. Availability: Complete the second half of A Pact With Rais Location: Look for it on the Job Board in the Harbor, Eastern Side of the Slums Sweet Reward: $1,000 cash, 2,500 Survivor XP Difficulty: Easy. Availability: Finish University Location: Go to the Magic Fortress safe zone to meet Kadim Sweet Reward: 5,000 Survivor XP, 15,000 Survivor XP, 10,000 Survivor XP and Angel Sword Blueprint Difficulty: Easy. Availability: After you kill Kyle Crane’s first Bolter Location: It’s on the Job Board inside the Tower Sweet Reward: $1,200 cash, 2,500 Survivor XP Difficulty: Easy. Availability: You can do it after killing a Bolter for the first time Location: It’s on the Job Board inside the Tower Sweet Reward: $1,200 cash, 2,500 Survivor XP Difficulty: Easy. Availability: Finish the second part of A Pact With Rais Location: You’ll get a call on the radio Rewards: 5,000 Survivor XP Difficulty: Easy. Availability: During the Public Face mission Location: Spider’s on top of a building in Old Town Sweet Reward: $1,500 cash and 10,000 Survivor XP for this mission, then another $1,500 cash and 15,000 Survivor XP for the next one Difficulty: Medium. Availability: After Kyle kills his first Bolter zombie Location: Look at the Tower Job Board Sweet Reward: 2,500 Survivor XP, Grill’em and Kill’em Blueprint Difficulty: Easy. Availability: Finish the second part of A Pact With Rais Location: Check the Job Board in the Harbor Sweet Reward: $1,000 cash, 2,500 Survivor XP Difficulty: Easy. Availability: Complete the First Assignment mission Location: Speak with Lena, who stands outside Brecken’s room in the Upper Tower Sweet Reward: $697, 3,500 Survivor XP Difficulty: Medium. Availability: Complete the second part of A Pact With Rais Location: Find Osman underground, north of the Tower Sweet Reward: $1,000 cash, 5,000 Survivor XP Difficulty: Medium. Availability: Finish the first part of A Pact With Rais Location: You’ll find Alexei in the Slums near an antenna Sweet Reward: 5,000 Survivor XP, Zombie Classic Mod Blueprint Difficulty: Easy. Availability: Finish the first half of A Pact With Rais Location: Check the southwest area of the map Sweet Reward: $1,000 cash, 5,000 Survivor XP Difficulty: Easy. Availability: Do this side quest after killing the first Bolter Location: Look for Dahlia inside the Safe Zone west of the Tower Sweet Reward: Dahlia’s Cloak Potion Blueprint, 1,500 Survivor XP Difficulty: Easy
Now you need to find the Mother.. Inside, the Mother will provide a monologue as you walk through the halls of the dam.. Approach the Mother and watch one more ghostly scene with her.. Will you side with the Mother or stand against her?. If you choose to refuse the Mother’s mercy, she crams a heavy dose of the blue liquid down Crane’s throat.. She tosses you down to the ground floor of the dam and you now have to kill the Mother.. The Mother will try to sneak up behind you.. Continue to use the slope to finish off more apparitions of the Mother.. The real Mother is ready to fight you now.. Having trouble fighting The Mother?. If you agree to sacrifice the people of Harran with the Mother, the rest of the game plays out in a cutscene.. Check out the trailer for the 13 TMNT titles and their Japanese versions, coming to PC via Steam, PS5, Xbox Series X/S, PS4, Xbox One, and Nintendo Switch on August 30, 2022.The collection includes: Teenage Mutant Ninja Turtles (Arcade), Teenage Mutant Ninja Turtles: Turtles in Time (Arcade), Teenage Mutant Ninja Turtles (NES), Teenage Mutant Ninja Turtles II: The Arcade Game (NES), Teenage Mutant Ninja Turtles III: The Manhattan Project (NES), Teenage Mutant Ninja Turtles: Tournament Fighters (NES), Teenage Mutant Ninja Turtles IV: Turtles in Time (Super Nintendo), Teenage Mutant Ninja Turtles: Tournament Fighters (Super Nintendo), Teenage Mutant Ninja Turtles: The Hyperstone Heist (Sega Genesis), Teenage Mutant Ninja Turtles: Tournament Fighters (Sega Genesis), Teenage Mutant Ninja Turtles: Fall of The Foot Clan (Game Boy), Teenage Mutant Ninja Turtles II: Back From The Sewers (Game Boy), and Teenage Mutant Ninja Turtles III: Radical Rescue (Game Boy).
Practice until you see the challenge in your sleep.. Maybe I'm not a good player at time trials or what, but since I did these challenges a year ago, I had to spend almost half an hour for each challenge practicing before I had a run where I completed the challenge.. My first tip before we start is more of a condition of these parkour challenges.. If you start having a bad run where you know you won't finish, just use the hook to fail, and you will be respawned back at the start of the challenge.. Take it from me, you don't want to do each of the challenges twice.. For instance, you could do all 10 challenges, but only be 80% (8/10) done with doing all the challenges at night.. Here is a map with the location of the parkour challenges in the slums area.. Parkour Challenge 1- Tiptoeing to GaziParkour Challenge 2- TwisterParkour Challenge 3- Favela FeverParkour Challenge 4- First AssignmentParkour Challenge 5- End of the Tunnel Here is a map with the location of the parkour challenges in the old town area.. With the Not So Obvious parkour challenge, look at the point that I marked where there is no challenge.. Parkour Challenge 6- Blue District FeverParkour Challenge 7- On The EdgeParkour Challenge 8- Diagonal RunParkour Challenge 9- Not So Obvious (Does not appear on map until you find it)Parkour Challenge 10 If you completed all the challenges, let me be the first to congratulate you.. GD Parkour Instructor Complete all Parkour Fever Challenges at night
Rais challenges you to climb to the top of the tower and face him.. Run straight ahead and use the wooden ramp to jump up to a catwalk to avoid the group of walkers below.. Run in the dead center to make an upcoming jump.. Don’t run through the hoard of walkers, instead run straight until there is no more building.. Run straight ahead and to the right, avoiding any zombies that ay be in your way.. Run around the corner and jump down to the crane below.. Go up and run ahead to the outside of the building.. At the top of the crane, run across before Rais knocks it over with a rocket launcher.. Grab the yellow panels on the side of the building and climb up to the top.. Jump back to the building and leap across the scaffolding.. At then end, climb just a little more scaffolding and you will make it to Rais.
Adds: Toxic (Level 2) Base Weapons: Short Sword, Blade, One-Handed Axe, Cleaver, Sickle, Long Knife, Pick, Wrench, Small Hammer Components: Metal Parts (1), Alcohol (1), Household Supplies (1), Aerosol (2), Electronics (1), Toxic Lichen (2). Adds: Electricity (Level 2), Toxic (Level 2) Base Weapons: One-Handed Axe, Police Baton, Baseball Bat, Military Shovel, Crowbar, Pick, Wrench, Small Hammer Components: Metal Parts (2), String (2), Alcohol (1), Batteries (2), Electronics (1), Toxic Lichen (2). Adds: Electricity (Level 2), Toxic (Level 2) Base Weapons: Short Sword, Two-Handed Sword, Blade, Khopesh, Machete, Cleaver, Sickle Components: Metal Parts (2), Duct Tape (2), Alcohol (1), Batteries (2), Electronics (1), Toxic Lichen (2). Adds: Bleeding (Level 2), Toxic (Level 2) Base Weapons: Short Sword, Two-Handed Sword, Machete, Khopesh, Sickle, Blade, Cleaver Components: Metal Parts (2), Duct Tape (1), Nails (1), Blade (2), Aerosol (2), Electronics (1). Adds: Electricity (Level 2), Burning (Level 2) Base Weapons: Short Sword, Blade, Two-Handed Sword, Machete, Khopesh Components: Metal Parts (2), Duct Tape (2), Aerosol (2), Batteries (2), Power Cable (2), Electronics (1). Adds: Bleeding (Level 2), Electricity (Level 2) Base Weapons: Military Shovel, Wrench, Small Hammer, Pick, One-Handed Axe, Cleaver, Sickle, Short Sword, Blade Components: Metal Parts (2), Duct Tape (2), Nails (1), Blade (2), Batteries (2), Electronics (1). Adds: Electricity (Level 2), Burning (Level 2) Base Weapons: Two-Handed Hammer, Pickaxe, One-Handed Axe, Two-Handed Axe, Small Hammer Components: Metal Parts (2), String (2), Aerosol (2), Batteries (2), Power Cable (2), Electronics (1)
Areas where you can find plans A Mysterious Blueprint This blueprint is one of the easter eggs.. Experimental Military Brakes Part The blueprint is in the military crate inside a wagon car.. Experimental Military Suspension Part The blueprint is in the military crate inside a wagon car.. Experimental Military Turbo Part The blueprint is in the military crate inside a wagon car.. Gas station Arrows blueprint - You can collect it from Bilal (he's a quartermaster).Discharger blueprint - It's in an opened drawer in Bilal's gas station.Countryside Bane blueprint - Complete the Venom side quest (short conversation with Bilal).. Super Molotov - You can find this blueprint in the pumping station that is a quest location (you visit it during a main and a side quest).. At the bottom, you find a box that you have to open to collect the blueprint.. A Mysterious Blueprint - This blueprint is an easter egg and therefore finding it is quite problematic.
Climb and jump your way over them and head for the marker on the map to reach Rais's tower.. Once you enter here, you will be stuck in the final story mission until you complete the game.. Jump up onto the scaffolding directly ahead at the top of the container and climb as high as possible.. Use your camouflage here if possible to clear the floor before climbing the stairs and jumping to the next floor up.. You'll be back inside the building again here with more biters.. Make your way up several levels and ladders to find you are climbing up a crane.. When you reach the top, start making your way across once again at a sprint.. At the end, jump for the yellow panels on the side of the building.. Jump onto another concrete platform at the far end and you'll have to make a long jump to reach the scaffolding.